You have a +5 bonus to your passive Wisdom (Perception) score. | Heroes and Monsters SRD Instead, many of the benefits provided by Fifth Edition races are combined with survivor backgrounds which act as both a characters origin and provides special traits. At 1st level, choose one of your skill or tool proficiencies. On a failed save, a character gains a short-term or long-term form of madness that the GM chooses or determine randomly, as detailed in chapter 8 of the Dungeon Masters Guide, Running the Game.. You gain proficiency in Intelligence (Investigation) and Wisdom (Medicine). Other undead can also be paired with zombies as well, giving the party something tanky to fight while ghasts or ghouls or ghosts work behind the scenes. Therefore, you can use your "zombie threat" to both scare off villages, lull your enemies into a false sense of security (who wants to be hired to vanquish zombie rabbits? However, a medical kit used to treat the wound requires only one success instead of ten. Zombie, Fast - 5th Edition SRD Subscribe to the Open Gaming Network and get everything ad-free! In many cases these variant abilities may be applied to either skeletons or zombies, unless common sense dictates otherwise (such as a gasburst skeleton). Any character on guard is warned of the attack with a successful DC 10 Wisdom (Perception) check. The zombie adds 2 to its AC against one melee attack that would hit it. Ability Score Increase. On a successful check, the door or windows AC becomes 15, unless it is already higher, and it gains 5 hp. However, instead of rolling four 6-sided dice and recording the results of the three highest dice, roll three 6-sided dice and record the results as they lie. Hit: 4 (1d6 + 1) slashing damage. Ability Score Increase. Instead, items and equipment are traded, with food being the common gold standard.. A crowbar, a set of dark common clothes including a hood, and an automatic pistol with 15 bullets. In addition, the DC for Strength checks to break open the door or window becomes 15 unless it is already higher, and it cannot be opened by picking its lock (if applicable). The creature can make a DC 14 Dexterity (Stealth) check. Zombies are not very intelligent, and unless. If you already have this proficiency, you instead gain proficiency in Intelligence or Wisdom saving throws (your choice). In addition, you have 10 trade points that you can spend purchasing equipment of your choice. Their bodies may appear either exactly like a living one of their race but with the differing skin, or may be almost unrecognizable from how mangled it is. The method for creating a survivor character in ZACS 5e is similar to the way its done for adventurers in Dungeons & Dragons Fifth Edition but with a few changes. Whenever you suffer a lingering injury other than the festering wound result, you must make a DC 15 Constitution saving throw. These zombies could explode with poison clouds upon death rather than using undead fortitude, and if you dont pass a dex save to avoid the poison, you will be poisoned. Many vehicles are available to characters in a modern setting. Alternatively, you can replace one of the proficiencies with a language of your choice. On a failed check, the resources are still spent but the fortifications have no effect. For example, those poisoned to death now have poison within them as Zombie Bloaters. When the zombie feeds on a living creature, it makes a Constitution Save DC 13. Yes they can dash. Steel bars have an AC of 19 and 30 hp. Your Intelligence score increases by 2. Then, identify the characters bonds and flaws. You gain proficiency in Charisma (Deception) and Dexterity (Stealth). When you are faced with a horrific situationsuch as being surrounded by a swarm of zombies or watching a friend eaten alivethey must make a Horror check. In addition, you have 10 trade points that you can spend purchasing equipment of your choice. The Ultimate D&D Zombie 5e Guide and Tactics. This movement does not provoke attacks of opportunity. A creature cant gain temporary hit points from this feature again until it has finished a short or long rest. Skill Proficiencies. Equipment. 1-2. For each zombie, roll a d6 to determine it's type on the Variant Chart. Each creature can gain temporary hit points equal to your level + your Charisma modifier (minimum of 1). Nobles understand wealth, power, and privilege. The first symptoms of Necroplague are mild-- but as each day passes, the symptoms become worse. Dispel magic can be used to delay the progression for one day, with the DC of the check involved being 10 + the number of stacks the creature already has. They know how to entrance them, entertain them, and even inspire them. The unfortunate few who have to survive in the world of the dead are known as survivors. Bonus Proficiencies. Charlatans have a way with people. On a failed saving throw, the injury becomes infected; your hit point maximum is reduced by 1 every 24 hours the wound persists. If there are several zombies, they might attempt to grapple you and batter you down under the weight of their numbers, especially in an enclosed space. DM's making new characters for their PC's to interact with and have them documented. So to fix that, treat each mob-squad as having each variation of every zombie within that squad. Attack. Functionally, knives are the same as daggers. You can also have zombie monsters, such as minotaurs and. Equipment. All three are detailed at the end of the class description. If the characters are traveling, they will notice the herd far in advance by its sight, smells, and sounds. A holy symbol, a prayer book, and a set of common clothes. Hit: 4 (1d6 + 1) bludgeoning damage. May 14, 2021 @ 10:57am. Healers are able physicians. Feed. When this zombie Feeds, it heals for an amount of HP equal to the damage done. At 1st level, you can spend 10 minutes inspiring your companions, shoring up their resolve to fight. Tactical Vest, Light. Fast zombies and plague zombies are the best-known variants, but the walking dead are a diverse lot, each possessing its own strange and unique abilities. Theres nothing like fighting a zombie bugbear, slashing off its arm with a critical hit, and then watching it mindlessly keep coming. Otherwise, the fight would play out as normal. Second Wind. Your Wisdom score increases by 1. Equipment. To create a Gargantuan zombie, begin with the zombie hulk, apply the elite adjustments, change its size to Gargantuan, and increase its reach by 5 feet.With the ancient lich Tar-Baphon now released from his ages-long imprisonment, the undead within his legions have been specifically repurposed. Unless a specific rule says otherwise, the dash action is available to all creatures. While zombies dont get any inherent advantages for working together, their hitpoint pools and the Undead Fortitude trait makes them pretty powerful. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity. Two types of undead that player characters will encounter often at low levels are skeletons and zombies. Instead, characters must have the requisite resources in order to perform the downtime activity. It made for a creepy fun little puzzle. Have the characters make a group DC 14 Dexterity (Stealth) check. The soldier makes two melee attacks. Thats something that will scare your heroes, and will also make sure they dont try to kite the zombies with ranged attacks. So the zombies are slow, shuffling, and they slam you to death. Use Hungry + Virulent to keep the virus spreading in play longer. Share. Roll a d20 and consult the Caches table to determine what the characters find. To address this, I wanted to tap into the things that I find scary about Zombies-- being overwhelmed by a horde (getting grappled, pulled prone, and eaten), & the danger of a festering bite (a long-form disease mechanic that stays meaningful in a world of clerics). Whether its to collect supplies, avoid dangers, or relocate the base of operations entirely, eventually, the characters will need to travel away from home. ZACS 5e doesnt use races and classes the same way that Dungeons & Dragons Fifth Edition does. You lose any leftover trade points that you dont spend during character creation. When you are prone, standing up uses only 5 feet of your movement. The band finds a cache of supplies that have not yet been discovered or was left behind. Club. Description You gain proficiency in one type of artisans tools of your choice. This action uses 10 pieces of its automatic rifles ammunition. Common clothes. Characters can spend up to 8 hours each day fortifying a location by boarding up its windows and doors. If a Zombie hits an already Grappled creature with this attack, they must made a DC 13 Strength save or be knocked prone. Soldiers. Interior doors are much weaker. STR - 13 DEX - 6 CON - 16 INT - 3 WIS - 6 CHA - 5. Bandits wear leather jackets and carry pistols and machetes. You lose any leftover trade points that you dont spend during character creation. Knives. Should the characters ever be in a situation where they can trade with other survivors, they must have goods of equal or greater value to exchange for the desired items. These bases of operation may not always be homes. But of course, having monsters scream and shuffle towards your party gets old after a while, so how do you make zombies fresh in the minds of your characters and the players who play them? ZACS 5e is a survival horror game set in a zombie apocalypse. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the confusion spell during combat. Expertise. Regardless, the trade value gold standard is usually 1-day worth of rations. Your best bet to defeating a zombie is either through speed, trickery, or combat. Describe Your Character. The vest weighs 6 lb. They are usually former humans who have died from unknown causes. | FateCoreSRD Any effect that would heal a disease, such as a Paladin's Lay on Hands or Lesser Restoration removes one stack of Necroplague. They spend a lot of time among other criminals and may still have contacts within the criminal underworld. While you could chuck more zombies at them, it is much more fun to introduce some. Equipment. Of course, its not always possible to simply hole up in a location and live there. As a survivor, you have the following features. You gain proficiency in Charisma (Deception) and Charisma (Persuasion). Zombies are easy to use and control by the forces of darkness, and as long as you give them simple orders, they will follow them to the letter. In addition to the Players Handbook tools normally offered to characters, there are also toolsets for modern jobs such as auto mechanics, electricians, and plumbers tools. | 13th Age SRD These doors have an AC of 19 with 25hp. Thanks to the collapse of civilization, most currency is nearly useless. Zombies in 5e feel uninteresting because they basically have the same attacks and abilities as an unarmed commoner, with the exception of Undead Fortitude. Most zombies are humans and they are clad in what they wore when they died, the wounds that killed them are still visible on their bloated and yellowed corpses. In addition, you have proficiency with Charisma saving throws. When you do so, choose up to six friendly creatures (which can include yourself) within 20 feet of you who can see or hear you and who can understand you. Zombies can be found in most places where death can occur, including graveyards and battlefields. Skill Proficiencies. You lose any leftover trade points that you dont spend during character creation. However, some of the actions work differently when taken against a zombie herd. Whether your party is traipsing through a cemetery at night, assaulting the necromancers tower, or defending against an undead incursion, they will be dealing with zombies. While you could chuck more zombies at them, it is much more fun to introduce some new rules and abilities to make zombies fun! A Strength check of 25 is required to bend steel bars. You can also have zombie monsters, such as minotaurs and bugbears, or even a zombie dragon. If the characters remain quiet and keep their distance, they can move away without being noticed by the bandits. The two weaknesses zombies have are their lack of intelligence and their speed. Roll a d6 on the Variant Table once for each zombie to determine what variant they are. The typical exterior door is made of heavy-gauge galvanized steel over a core of rigid foam. Long-haul truckers, sailors, and pilots are travelers. And ZACS 5e, of course. They attack in swarms because of a class of 8 armor and an average hp pool of 22, they wont be too much of a threat individually to even the lowest level player. With only 22 hit points, a well-placed Fireball spell rolling below . If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter. Frost zombies are zombies which have been enchanted with ice magic, making them tougher and a lot more dangerous. Zombies stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation. Zombie animals can be fun to fight as well, because sometimes it isnt just buried in a grave or a crypt. They can be statistically the same as the normal human zombies, but a little cosmetic change is always cool. Hit: 4 (1d6 + 1) piercing damage, and the creature must make a DC 13 Constitution saving throw or contract zombie rot. Durable. Damage leaves lingering effects in ZACS 5e. Scales for: Number of Players, Player Level. Your Strength or Dexterity score (your choice) increases by 1. Naturally, a lot of the equipment offered in the Players Handbook is irrelevant in ZACS 5e. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. How to Create a Survivor Character You are proficient with improvised weapons and your unarmed strike uses a d4 for damage. On a failure, it contracts Necroplague (see section to the right). Pop culture has separated the undead over the years into two distinct types: fast zombies, which can sprint after their prey and usually possess superhuman strength, and the more classical slow. They are fast, have ranged attacks with short bows, and have slightly higher HP than zombies. Reference. Any amount of fire damage being done to it causes it to light aflame. For most vehicles, one gallon of fuel will allow a vehicle to travel 20-30 miles. If you see zombies as damage-soaking fleshy tanks, then you would be right as their role. Your Strength or Dexterity score (your choice) increases by 1, and your Constitution score increases by 1. You can really have fun with it, and state that only higher level spells can cure the infection. Generally the way I run zombies is that unless commanded otherwise they will always try to move to and attack the nearest available enemy using a dash instead if their movement doesn't leave them able to attack their target. A Prone creature has disadvantage on attack rolls. Resilience. Traveller SRD | d20PFSRD | Into The Unknown Use them. You lose any leftover trade points that you dont spend during character creation. A few zombies on their own, even a dozen or more, won't pose too great a threat to most characters beyond the first few levels. Typically, nobles are descended from powerful families who own considerable assets and may wield significant influence. Yea that is really easy. You can now print or save sheets. Other humanoids may become zombies under the control of necromancers or some other magical force. Alert. 3-4. Perhaps they have a one time use of a spell or other magical ability. An encounter occurs on a roll of 18 or higher. 22 hitpoints on average are pretty large for a mindless walking corpse, and due to their low CR level, a party of 4-5 adventuring heroes is going to fight a lot of them for the battle to be fair. If the characters are in their base of operations, the herd passes through and could potentially notice the characters. Answer: No, in 5e zombies have no bite attack and dont turn you into a zombie if their attacks touch or pierce your skin. Ability Score Increase. A set of artisans tools (one of your choice) and a set of travelers clothes. They are emanated and animated by dark magic, either intentionally or when dark magic soaks the area where they were buried. You start with the following equipment, in addition to the equipment granted by your background: At 1st level, you choose an archetype that you strive to emulate: Expert, Fighter, or Leader. New Pages | Recent Changes | Privacy Policy. As a bonus action, this zombie may move up to it's movement speed towards a living creature. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) piercing damage. There is a 25% chance that one is injured or bitten. Big. Roll20 uses cookies to improve your experience on our site. You lose any trade points that you dont spend during character creation. Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. Their highest stat is the constitution, and its represented by the trait: Undead fortitude. Your choice grants you features at 1st level and again at 3rd and 7th level. Wild Animals. Hit: 11 (2d8 + 2) piercing damage. THESE are your big boys. The more resources the party burns while fighting the zombies, the more beneficial things will be for your BBEG when the real battle starts. Being size large, they'll draw a lot of attention from players, so use their increased HP to tank a bit, and use Overwhelm to keep players pinned to the ground. They can be statistically the same as the normal human zombies, but a little cosmetic change is always cool. At 2nd level, you gain proficiency in a saving throw of your choice. Zombie rabbits (and other cute animals) will cause people to leave the countryside and increase the population of cities. Skill Proficiencies. 0.00. Stacks are not removed upon death. The table below shows how much meat an inexperienced butcher may be able to harvest from a creature, especially after a battle may have ruined some of the meat (i.e. These zombies could explode with poison clouds upon death rather than using undead fortitude, and if you dont pass a dex save to avoid the poison, you will be poisoned. Brawler. Roll a d6 to determine the groups situation. Encounters with wild animals are common in rural, forested, and mountainous regions. 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