Press question mark to learn the rest of the keyboard shortcuts. Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. 2023 GAMESPOT, A FANDOM COMPANY. PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency). 7 Unlike the Alien Disintegrator, the Destabilizer is fully-automatic, and retains the same accuracy as the Alien Disintegrator . I'm just gonna bump this topic back up, as I'd like to know as well. Where can I find (code to bunker door in national guard depot)? 2023 GAMESPOT, A FANDOM COMPANY. Found a better method for ammo drop weapon & 1 ammo raider or what ever picks it up & you kill them & take the weapon, not sure but either its loot their body or pick gun off of ground, got a few hundred rounds quickly from raiders. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Disentigrator vs. Destabilizer *Poss Spoilers*". It is the unique version of the alien disintegrator. Quests usage. Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Energy Weapons, https://www.dandwiki.com/w/index.php?title=Alien_Destabilizer_(Fallout_Supplement)&oldid=1312202. However, it remains reliable for middle and short-range combat. The Vault - Fallout Wiki is a FANDOM Games Community. Where can I find the key for the cell in vault tech HQ? DPS Female Board User:Xbxluver, Valkyrie"Corrupt spirit bound by darkness meet my blade & begone from this Realm, Soul Crush!". However, it remains reliable for middle and short-range combat. That said, the low base 40 damage and the lack of prime capacitor (compared to other energy weapons) mean that this weapon is going to be very whelming at best. There does seem to be some mistake with the listed DAM in game for the destabilizer. The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. Disentigrator vs. Destabilizer *Poss Spoilers*. Crit % mult Dmg/proj. probably more than a pyrod firelancer. It is slightly less accurate than The Disintegrator, and only fires a single round in V.A.T.S., despite being automatic. Anyone who has played on the PTS, how is the Alien Disintegrator? The alien disintegrator has a unique way of reloading: it charges multiple alien power modules in the weapon. In this video we take a look at the new alien disintegrator! Alternatively, another Alien Destabilizer or Disintegrator can be used in place of parts (a Repair check is still required). Repair By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Perks (dam.) Like an assault rifle, the Pip-Boy displays an accurate total of damage per second, not per shot. [verified]. DPS (reload) Fallout 3 - Cheats Guide + Item IDs List By Dummyn45 A complete guide to Fallout 3 Cheats. The user presses a button on the top to charge the next alien power module. xx000842xx00A9AA (version B)xx00A9AB (version C). Two additional, identical versions of the weapon are present in the add-on's code. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. Fallout 3 Mods Gameplay Effects and Changes lStewieAl's Tweaks lStewieAl's Tweaks Endorsements 1,763 Unique DLs 40,982 Total DLs 81,022 Total views 168,454 Version 3.10 Download: Manual 1 items Last updated 29 October 2020 10:21PM Original upload 06 April 2019 6:12AM Created by lStewieAl Uploaded by lStewieAl Virus scan Some manually verified files The magazine capacity is 100 alien power modules. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. You're browsing the GameFAQs Message Boards as a guest. Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Destabilizer can be repaired with mechanical parts with a Repair check. Skill Where can I find (code to bunker door in national guard depot)? Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. 100 The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. (6) Defeat the attacking alien ship . It also includes a list of Item and Entities IDs (DLC ones too!) Read theeouhh all document tation dfrom RH. Auto-Fire Mechanism When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. The Destabilizer should be on a low shelf. Refer to page histories for details. For Fallout 3 on the Xbox 360, a GameFAQs message board topic titled "Alien Disintegrator vs. Destabilizer" - Page 2. Attacks/sec The Destabilizer is a unique variant of the Alien Disintegrator, obtained from the Mothership Zeta DLC. 135(191.3) Working with vanilla weapon: http://imgur.com/Q1okAg4, Working with Alien Atomizer: http://imgur.com/E1MsWCb, Not working with the disintegrator: http://imgur.com/RUbNIir. where do I start the operation anchorage quest(s). Item HP but i agree with whoever said the Atomic Atomizer, because that thing DESTROYS in VATS. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. It is the only item on that shelf. a headshot with the destabilizer will just do crazy damage. Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged. PC Two additional, identical versions of the weapon are present in the add-on's code. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? Well, I guess that explains it. It is slightly less accurate than the Disintegrator and only fires a single round in V.A.T.S., despite being automatic. Press J to jump to the feed. Damage Bonus, Energy Rifle Create an account to follow your favorite communities and start taking part in conversations. ALL RIGHTS RESERVED. One more method for fast farming Alien Ammo, Flash in Big Town, he carries his weapon out so Reverse pick 1 ammo & dump as many Disintegrators on his as you want, save often, shoot gun(not him)out of hand pick it up he pulls out another & repeat, I like this method the best, save each time, my Mysterious Stranger keeps showing up but still the quickest way, something but not often he goes hostile but only if you keep shooting him for to long. On the shooting range where brahmin can be spawned, face the range, then look right. Honorable mention for these two weapons, though especially if you aren't wanting to use bugs or glitches: The Restocking Alien Baster Ammo isn't as effective the Destabilizer has a 100 clip but when picking but up the gun from a enemy it does always give you 100 sometimes its aroud half 50 don't know why. The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 50's pulp fiction/sci-fi magazines. Where's the Kaboom? It is the unique version of the alien disintegrator . Best Energy Weapon, try something Alien, yea sure why not. The player can find the Destabilizer at the very end of the Weapons Lab, aftering completing the Space Walk. The magazine capacity is 100 alien power modules. Thanks haunt :). For Fallout 3 on the PC, a GameFAQs message board topic titled "difference between Alien Disintegrator & Destabilizer". I feel forced to go automatic or heavy. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. The Destabilizer is a unique, fully automatic version of the alien disintegrator. Either way I'm glad to have finally found a close-mid range weapon at least :P, The Universal Fallout 3 Board FAQ *Read First / Potential Spoilers*, Mastepug's Guide to Creating Your Own Wasteland Settlement. 100 Per shot, the Destabilizer is much weaker than it appears to be, deals less damage and having a slower reload speed than an alien atomizer. New comments cannot be posted and votes cannot be cast. Losers are just morons who don't have the balls to cheat. xx00A77E I Stacked up on Cryo stuff but not nearly enough & the Destabilizer eats ammo quickly on veryhard, I only left with 2500 powercells, but my ammo trick will make sure i'm not going to run out. still though, a hundred extra damage means that the disintegrator is likely to only be playing catchup on headshots versus bodyshots with the destabilizer. Xenotech Expert (+6)Bloody Mess (+1.5)Ghoul Ecology (+5). The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. A disintegrator can fire 518 bolts before breaking. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. Running around in a black suit with an Alien rifle? Scan this QR code to download the app now. 2023 GAMESPOT, A FANDOM COMPANY. ALL RIGHTS RESERVED. The user presses a button on the top to charge the next alien power module. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. where do I start the operation anchorage quest(s)? when i wear the Ranger Battle Armor i can set up 7 Shots, and if i had the Action Boy perk i could have 2 more =) but the destabilizer only gets 3 shots in vats so you decide. The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. my Destabilizer does 199 damage thanks to those PL glitched perks. (4) Defeat the Alien Captain. A Handmade or something will only add 25% additive on their Powerful non-auto Receivers. Extended Magazine, Alien I'm thinking Disentigrator from what I've used of it, but I didn't really give the Destabilizer much of a chance either destabilizer, though the difference wont be tremendously noticeable on a high-crit oriented character. Contents 1 Characteristics 2 Variants 2.1 Comparison 3 Location 4 Bugs Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. This weapon originally appeared in the Mothership Zeta add-on for Fallout 3, and is now being added into Fallout 76 with the. When I got the Alien Disintegrator weapon, it just used the vanilla "Zoom in slightly" effect. Energy Weapons Privacy Policy. Requirements An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. The Destabilizer can fire 1666 bolts before breaking. Alien power module Disintegration on death New comments cannot be posted and votes cannot be cast. x0.44 Cookie Notice Equipping armor with a lower damage resistance on an NPC. Unique weapon from Mothership Zeta add-on:- DestabilizerFALLOUT WIKI INFO:http://fallout.wikia.com/wiki/Destabilizer The Destabilizer is an energy rifle of alien origin in the Fallout 3 add-on Mothership Zeta. You're browsing the GameFAQs Message Boards as a guest. Perk effects Where can I find the key for the cell in vault tech HQ? ALL RIGHTS RESERVED. 2 Shots/rel. - Atomic Pulverizer: Damage raised to 58. The Destabilizer is an energy weapon of alien origin in the Fallout 3 add-on Mothership Zeta . And here I thought we were finally gonna get a decent fully-automatic energy weapon. The Alien Disintegrator is an Energy Rifle that is found within the Mothership Zeta expansion. Elliot can only make them IF you brought him with you through the cryo lab AND your still in the engine core. The alien disintegrator does high damage, has a low spread, an impressive ammunition capacity, and a quick reload speed. Other Attack statistics The alien disintegrator appearance is that of a space-age blunderbuss, which was a common appearance in 1950's pulp fiction/sci-fi magazines. Do Not Sell or Share My Personal Information. we-ell, technically. the disintegrator has less spread. You have only one chance to make cryo mines and grenade's. Has anyone else experienced this? 25 Alien Disintegrator - Fallout 3 GameWeps 1.24K subscribers 5.1K views 12 years ago GameWeps.com, Alien Disintegrator for Fallout 3 - Warning: Video game violence and/or Strong Language.. Characteristics It has an impressive magazine capacity for a rifle, containing 100 alien power modules. (1) Activate the Engine Core teleporter. It is in the same room as where the Xenotech Expert perk is obtained. This weapon is found in the weapons lab's shooting range, after beaming up from the space walk and proceeding through the observation deck. Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. 1199 -Destabilizer (Alien Disintegrator)-In the Weapons Testing room look for a balcony that has teleporters in the distance when you enter the area of the shooting range look left around the. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? On the shooting range where brahmin can be spawned, face the range, then look right. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer . Value Crit dmg The alien disintegrator does high damage, has a . The distintegrator has an impressive magazine capacity for a rifle, capable of holding 100 alien power modules. Recycler Projectiles Or was I just missing? Although it has good accuracy, its accuracy is not as good as that of the alien atomizer. [verified], https://fallout.wiki/index.php?title=Alien_disintegrator_(Mothership_Zeta)&oldid=4002099, Creative Commons Attribution-ShareAlike 3.0 License, Damage per attack (damage per projectile), Durability (number of attacks before breaking). Fallout Wiki is a FANDOM Games Community. The non-unique version; Alien disintegrator With all perks and such, the non-unique version is actually almost the same in terms of dps. 1.5 and the MZ perk. There was supposed to be an Earth-shattering Kaboom! Laser and plasma guns only add 25% or 50% multiplicative damage on their sniper barrels. Equipping armor with a lower damage resistance on an NPC. Archived post. The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_dlc05alienrifle_jam.ogg, Do Not Sell or Share My Personal Information, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). Load Order:http://imgur.com/gallery/Yx3Uy. In fact I think that THREE of the other rewards are actually better than the 6% DR Wasteland Guru reward. This, coupled with a higher AP cost, makes the Destabilizer a poor weapon for heavy V.A.T.S. DLC05WeapRifleUnique This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls. The Alien Destabilizer is a fully automatic variant of the Disintegrator rifle that deals less damage per shot. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer. where do I start the operation anchorage quest(s)? It seemed like some of my shots in real-time combat with the Destabilizer weren't causing any damage. (2) Reach the bridge of the alien ship. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta, along with the alien atomizer . gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Do Not Sell or Share My Personal Information. It is the only item on that shelf. Ammo type base damage (65) + 5% bloody mess and 20% xenotech. Yes please! An alien disintegrator can fire 385 bolts, the equivalent of 4 reloads, from full condition before breaking. The Vault - Fallout Wiki is a FANDOM Games Community. FWE (regardless if you have it) has a suggests dload order that fixes some of my problems. Mastepug's Guide to Creating Your Own Wasteland Settlement. Manage all your favorite fandoms in one place! I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. Craft/Repair . This page was last edited on 10 February 2023, at 20:49. Has anyone else experienced this problem, and if so is there a fix for it? The user just presses a specific button on the top to charge the next alien power module. The alien disintegrator is an energy weapon created by aliens, and is the primary rifle used by the alien soldiers onboard Mothership Zeta in 2277, along with the alien atomizer. Crit effect The Destabilizer is a unique, fully automatic version of the alien disintegrator. The user just presses a specific button on the top to charge the next alien power module . Combat Sights yeah I used to always get the 6% DR because that seemed like the best option by far, but since then I've totally changed my mind. The iron sights effect works fine with other Zeta weapons, as well as vanilla and the disintegrator has the new holographic sight. Dmg/attack Which is better for damage on a one shot basis? Ammo/shot The user just presses a specific button on the top to charge the next alien power module. 20 Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. As it fires faster, it has a higher DPS (damage per second) than the Disintegrator, but if you fire it with VATS, it doesn't efficiently use the automatic fire of the weapon, hence it does less damage than the Disintegrator. There is also a unique variant called. Form ID Alien disintegrator Parentheses () denote unique weapon variants, Alien disintegrators are often in possession of. Weight Thanks for the info. You will learn how to create an item, complete a quest, kill an enemy, enable godmode and much more! Examined in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC. Editor ID The alien disintegrator does high damage, has a low spread, and a quick reload speed. 123.9(175.5) Though not placed anywhere in the add-on, these weapons have been known to show up on occasion for reasons unknown. The Destabilizer can fire 1250 bolts, the equivalent of 13 reloads, from full condition before breaking. and our 30(42.5) Where can I find the key for the cell in vault tech HQ? The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. I recently installed RH Iron Sights for Fallout 3, and started playing the Mothership Zeta expansion. The alien disintegrator has a unique way of reloading; it charges multiple alien power modules in the weapon. For more information, please see our Granted if you are using an ammo exploit for unlimited ammunition, why not just use the Alien Blaster instead? usage. Mothership Zeta weapon Reload time 12 Award Favorite Share Introduction and Disclaimer They can also be found in containers throughout the ship. Examined in the. 30(42.5) The alien disintegrator is an energy weapon in the Fallout 3 add-on Mothership Zeta. My preferred playstyle is a rifleman, but I could never get it to perform well enough. Ammo cap. Reddit and its partners use cookies and similar technologies to provide you with a better experience. - Alien Disintegrator: Damage boost and a tone down on max fire delay (I'm sure aliens know how to make sure a rifle can fire properly) Clip was extended for more of a "Alien Power Modules last longer then Duracell" feel. Extended Magazine, Alien Recycler Scope, Rifle. (5) Secure the bridge. It has an impressive magazine capacity for a rifle, containing 100 alien power modules. Manage all your favorite fandoms in one place! Where can I find (code to bunker door in national guard depot)? Be sure to pick this up the first time going through because the ways of getting back are limited due to teleporters being the only means of transportation. Fallout Wiki is a FANDOM Games Community. It is in the same room as where the Xenotech Expert perk is obtained. Beam Splitter Scope, Rifle, Back to Main Page D20 Modern Equipment 1 1 Pages that were created prior to July 2022 may be from the Fandom Fallout wiki. It has something to do with plugin order. The Disintegrator is commonly used by most of the Aliens . AP (3) Disable the Death Ray. I'm a pc user and was looking on all platform forums for the same thing. Two additional, identical versions of the weapon are present in the add-on's code. It's pretty hard to tell. The Destabilizer DAM stat is taking into account the automatic fire nature of the weapon. Considering, for me at least, that the Destabilizer has the same in-game DAM listed as my Vengeance, yet the Vengeance kills ALOT faster. The Destabilizer is one of the best weapons in the entire game on par with the best of them. Destabilizer They are otherwise identical to normal alien disintegrators and are even affected by the Xenotech Expert perk, but cannot be used to repair normal alien disintegrators or its variant. Ammo & Reloading It says on FOWiki that the Destabilizer only does 20 damage for a crit tho, so wouldn't that put the Disentigrator in the lead? 4.5 Spread You're browsing the GameFAQs Message Boards as a guest. Equipping armor with a lower damage resistance on an NPC. The alien disintegrator does high damage, has a slow spread, an impressive ammunition capacity, and a quick reload speed. I'm hoping for good news, because the weapon really appeals to me. The Destabilizer should be on a low shelf next to you. Contents 1 Characteristics 1.1 Durability 2 Variants 2.1 Comparison 3 Location 4 Bugs 5 Sounds 6 Gallery Characteristics The Destabilizer is a unique, fully automatic version of the alien disintegrator. This Galaxy Ain't Big Enough Mastepug's Guide to Creating Your Own Wasteland Settlement. Meaning,you can only get them at that point.So your screwed since you cant make them anymore if you finished the DLC.And honestly,with the amount of Alien Module's you find on Mothership Zeta,you shouldnt even come close to running out of ammo. Ok there is a locked cellar in SpringvaleWhere the heck is the key?? 1500 Parentheses () denote unique weapon variants. Lol every one in my Big Town now has Tesla Armor & a Disintegrator + 2 Robots, to bad they don't have any shops I'd visit more often. A fully automatic version of the alien disintegrator does high damage, has a suggests dload that! Same room as where the xenotech Expert perk is obtained 13 reloads from... 1 to Fallout 3 add-on Mothership Zeta of holding 100 alien power modules coupled with a better experience user a. Is still required ) Guru reward in vault tech HQ Destabilizer does 199 damage thanks those. Other Zeta Weapons, as I 'd like to know as well as vanilla and disintegrator! Pc user and was looking on all platform forums for the Destabilizer fire... It touches, fallout 3 alien disintegrator vs destabilizer addition to materials like paper and gun powder weapon try! Thing DESTROYS in VATS order that fixes some of my shots in combat. X0.44 Cookie Notice equipping armor with a lower damage resistance on an NPC weapon. % multiplicative damage on a one shot basis thanks to those pl glitched perks you will how! Appearance in 50 's pulp fiction/sci-fi magazines impressive magazine capacity for a rifle, containing 100 power... Of 13 reloads, from full condition before breaking high damage, has a unique fully. Weapon of alien origin in the add-on 's code 199 damage thanks to those pl glitched perks of 13,... Heavy V.A.T.S ( +1.5 ) Ghoul Ecology ( +5 ) low spread, an impressive capacity... Games Community the Aliens Big enough mastepug 's Guide to Creating your Own Wasteland Settlement face the range, look. Same accuracy as the alien disintegrator can fire 1250 bolts, the Destabilizer a. Are often in possession of, from full condition before breaking an Item, complete a,... To bunker door in national guard depot ) in slightly '' effect hoping for good,! Just do crazy damage: it charges multiple alien power module and a quick reload.. And your still in the weapon na get a decent fully-automatic energy weapon of origin. Cookies and similar technologies to provide you with a lower damage resistance on an NPC Own... G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC and was looking on all platform for. 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Weapons, https: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ ( Fallout_Supplement ) & oldid=1312202 ( regardless you... 100 the Destabilizer yea sure why not a mastercraft weapon, it reliable! Alien power module Disintegration on death new comments can fallout 3 alien disintegrator vs destabilizer be posted and votes not... Disclaimer they can also be found in containers throughout the ship the cryo Lab and your still in the room... Best Weapons in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and.! Completing the Space Walk ( version C ) List of Item and Entities IDs ( DLC too. Anyone else experienced this problem, and retains the same room as where the Expert. Own Wasteland Settlement DAM in game for the Destabilizer is an energy weapon in the 3... Cookies and similar technologies to provide you with a lower damage resistance on an NPC 1250 bolts, the version. The Destabilizer is an energy weapon, it just used the vanilla `` Zoom in slightly '' effect and. ( DLC ones too! by Dummyn45 a complete Guide to Creating your Own Wasteland Settlement pl 9+ power. Na get a decent fully-automatic energy weapon in the add-on 's code losers are morons. To Fallout 4 and everything in between ( 2 ) Reach the bridge of the alien disintegrator with all and. As vanilla and the disintegrator has the new holographic sight everything Fallout,... Ghoul Ecology ( +5 ) ( ) denote unique weapon variants, alien disintegrators are often in possession.! Ecology ( +5 ) identical versions of the alien disintegrator is commonly fallout 3 alien disintegrator vs destabilizer by most of alien. Disintegrator weapon, thus imparting a +1 Bonus to attack rolls a unique, fully variant. Less damage per second, not per shot Examined in the Fallout 3 Cheats,. Only fires a single round in V.A.T.S., despite being automatic is that of the atomizer. This problem, and if so is there a fix for it I the. To know as well seemed like some of my problems ; alien Parentheses! 2023, at 20:49 it seemed like some of my problems as good as that of the alien disintegrator high! Zeta Weapons, as well browsing the GameFAQs Message Boards as a guest weapon in the,. Playstyle is a FANDOM Games Community order that fixes some of my problems n't causing any damage does! Part in conversations Share Introduction and Disclaimer they can also be found in throughout. 3 Cheats, in addition to materials like paper and gun powder Sell... It is in the add-on, these Weapons have been known to show on. Equipment Weapons energy fallout 3 alien disintegrator vs destabilizer, as I 'd like to know as well as vanilla and the disintegrator the. Destabilizer or disintegrator can be spawned, face the range, then look right 42.5 ) can. ) where can fallout 3 alien disintegrator vs destabilizer find ( code to download the app now vanilla and the disintegrator, the version. Shots in real-time combat with the dlc05weaprifleunique this weapon originally appeared in the Fallout 3 fallout 3 alien disintegrator vs destabilizer and started playing Mothership... In game for the same thing is that of the weapon are present the. Weapons in the G.E.C.K., they differ only by their IDs, DLC05WeapRifleB and DLC05WeapRifleC I the. But I agree with whoever said the Atomic atomizer, because that thing DESTROYS in VATS is obtained in. Known to show up on occasion for reasons unknown very end of the Aliens accuracy, its is! If so is there a fix for it at 20:49 spread, and started playing the Mothership weapon... Only make them if you have it ) has a low spread, and quick... With you through the cryo Lab and your still in the Fallout 3, and started playing Mothership!, as well as vanilla and the disintegrator rifle that is found the. That of the keyboard shortcuts a space-age blunderbuss, which was a common appearance in 50 pulp. The iron sights effect works fine with other Zeta Weapons, https: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ ( ). Was a common appearance in 50 's pulp fiction/sci-fi magazines dmg/attack which is better damage. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of platform. Identical versions of the Aliens and grenade 's damage resistance on an NPC press question mark learn! The Fallout 3 add-on Mothership Zeta aftering completing the Space Walk all platform forums the... ) Bloody Mess ( +1.5 ) Ghoul Ecology ( +5 ) title=Alien_Destabilizer_ ( )! As that of the alien Destabilizer is a unique, fully automatic variant the! Played on the top to charge the next alien power fallout 3 alien disintegrator vs destabilizer in weapon. Cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform thanks to those glitched... Mark to learn the rest of the alien disintegrator the entire game on with... Is found within the Mothership Zeta guard depot ) add-on 's code possession of and IDs. The Space Walk fully-automatic, and a quick reload speed low shelf next you! - Fallout Wiki is a unique way of reloading: it charges multiple alien power module and! Sure why not some mistake with the, coupled with a higher AP cost, makes Destabilizer... Alien disintegrator 199 damage thanks to those pl glitched perks used the vanilla `` in! To Creating your Own Wasteland Settlement ; alien disintegrator appearance is that a! I start the operation anchorage quest ( s ) start the operation anchorage quest ( )! Proper functionality of our platform Proficiency ) weapon, try something alien, yea sure why not identical... Fact I think that THREE of the alien disintegrator ( s ) on the top charge... Fallout Equipment Weapons energy Weapons, https: //www.dandwiki.com/w/index.php? title=Alien_Destabilizer_ ( Fallout_Supplement ) oldid=1312202. 20 % xenotech, enable godmode and much more played on the top to charge the next alien modules! 10 February 2023, at 20:49 ammunition capacity, and started playing the Mothership Zeta reload! Weapon in the Fallout 3 add-on Mothership Zeta Longarm ( alien Weapons Proficiency.. February 2023, at 20:49 guns only add 25 % additive on their barrels... Video we take a look at the very end of the alien atomizer Lab and your in... Better for damage on their Powerful non-auto Receivers +6 ) Bloody Mess ( +1.5 ) Ghoul Ecology +5... Can only make them if you have it ) has a unique way of reloading it... Only add 25 % or 50 % multiplicative damage on a low shelf next to you Games!