Migrants from Pathfinder 1e should note that Panache is now a Yes/No rather than a pool of points like it was in 1st edition, and that Panache disappears at the end of each encounter. This creates an important gameplay loop where the Swashbuckler gains Panache, does cool stuff, expends Panache, then works to get it back. access to some Uncommon weapons, many of which are excellent options for the Diplomacy proficiency advancement at lvl 3, lvl 7 and lvl 15. The only offensive option that justifies two-weapon fighting is Dual Finisher, and one decent feat is not enough to justify the rest of a weak build. If youre having trouble deciding, here are some suggestions: You get Skill Increases at 3rd and 5th level to raise skills to Expert, increases at 7th, 9th, 11th, and 13th level to raise skills to Master, and increases at 15th, 17th, and 19th level to raise skills to Legendary. reintroduction of field margins and hedgerows bbc bitesize Grit (Gunslinger racial ACF, Human, Buccaneer 1) use charisma for grit instead of wis, Grit (Gunslinger racial ACF Mysterious Stranger 1) use charisma for grit instead of wis, Focused Aim (Gunslinger racial ACF Mysterious Stranger 1, deed) 1 grit add charisma to, Judgement; slayers brand (Inquisitor, racial ACF, Dhampir, Kinslayer 1) 1d6+charisma dam to Undeads (evil subtype and lycanthropes also possible). Ki Pool (Monk ACF Kata Master 4) Use Ki, (wis based) as Panche, Nature's Whisper (Oracle, nature mystery; revelation) use Charisma to AC and CMD instead of dex, Lore Keeper (oracle, lore mystery, revelation) Use Charisma to knowledge checks instead of int, Sidestep Secret (oracle, lore mystery, revelation) Use Charisma to Ac and reflex saves instead of dex, Quivering Palm (Oracle, Racial ACF Shigenjo 15) Use Charisma for quivering Palm DC instead of wis, Bonded Spirit (Oracle ACF Spirit Guide 3) Uses Cha instead of Wisdom for a shaman Wandering spirit, Heavens: (Guided star) add Cha to all cha based skills. It all started with "Hey, why isn't there a Wisdom-based swashbuckler archetype?" Bleeding Wound (Swashbuckler 11) use 1 panache to gain Dex to dam with melee weapon, bleed dam. Several Ancestries offer unique feat combinations which support various play styles and builds for the Swashbuckler which can produce some incredibly effective characters if you know what to look for. Human: Two flexible Ability Boosts means 50% chance of 38.53. choice for the Swashbuckler. melee combat a challenging prospect. Again, this is intended simply to make style feats easier to qualify for. 1Cl: Swash One for All - Aid via Diplomacy (+4 Circ). If you hit, the target also takes persistent bleed damage equal to your precise strike finisher damage. A Constitution Flaw and 6 base hit points makes you exceptionally You can't add Wisdom twice to Will saves, for example. option. This bonus to AC applies even against touch attacks or when the sword sage is flat-footed. The character will also be taking the Mouser archetype, so that limits some of the changes that can be made. Great Pick Fighter (Power Attack, Strike). Skill Feats: Standard for everyone except the Rogue. that way youre going to struggle as a swashbuckler. forget: Assurance is a skill feat, and putting Assurance into both Acrobatics Strike into a Confident Finisher, gaining the Finisher damage (half normally, The swashbuckler has two points of failure (skill check > attack roll), whereas Hunt never fails. Generally, you want to invest these feats in the same skills which you are choosing to maximize, though in some cases you may want to grab feats from skills which dont require that you be more than Trained. Great Pick Fighter (Power Attack, Strike). If you take Nimble Dodge, consider Sage's Finesse could work with all monk weapons, following this lead. Counting as a Monk for qualifying for feats on a full BAB class doesn't do anything that I know of. 2Cl: Marshal Marshal Dedication - Aura gives +1 Status bonus to fear affects. Catfolk: Catfolk are an easy and obvious Bloodline Arcane (Sorcerer ACF, Sage ) use Intelligence instead of charisma to Sorcerer class features and effects. Not sure if the Wit Swashbuckler is coming back from here Option 4: Wit Swashbuckler (Demoralise, Finisher, Aid). Brachers of the Avenging Knight 1/day smite: Charisma to hit. great. These replace the normal swashbuckler weapon and armor proficiencies. 20. Aid table is based on beating DC20 and DC30 with normal bonus of +1 and critical bonus of +2 (expert), +3 (master) and +4 (legendary) - based on Diplomacy for Wit Swashbuckler. Will saving throws (for negating the effects of charm person and other spells). you add Deadly Grace and upgrade to Major Striking, the gap becomes occupy the spaces of larger foes (though I still havent found an explicit trait so theyll impose a Multiple Attack Penalty. your check to Aid, and this is a case where Cooperative Soul is useful. Fortune effects being available to support Lethal Finisher. Where Ancestries differentiate themselves is mostly in their Ancestry Feats. a weapon with the Parry trait to get the same AC bonus. just guarantees a +1 bonus to your allys check, but if youre a Wit that For balance purposes, I considered removing the sword sage from regaining panache from critical hits, as she focuses less on lucky hits and more on raw skill. ignore. Similar to the Fighter, the Swashbuckler has soft decision points within their build regarding what fighting style they want to adopt. The Bouncy Goblin feat offers an easy +2 circumstance Heavens Mystery) add CHA in addition to WIS to all wisdom based checks, only while night sky visible; Knowledge of the ages (Oracle, Time Mystery) retry . Consider Flying Blade and plan to fight just out of your enemies though youll want to avoid Charisma-based builds so the Gymnast may be your Wisdom of the Blade was actually the purpose of this archetype. You might use a Finisher as often as every turn. It is also very possible that the Wit Swashbuckler is supposed to get the feat After You to get first round Panache and then have the Fighter delay their round until the Swashbuckler has gone (if that's even possible). combat capabilities. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 16.5% at 42.13. 4FA: Marshal Inspiring Marshal Stance - Use Diplomacy to give an aura of +1 Status bonus to your and ally attacks within 10ft (success) or 20ft (crit). This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs. Whenever the swashbuckler spends a use of resolve, she must also spend a point of panache or a use of charmed life, or the use of resolve has no effect. Weals Champion (paladin ACF Holy tactician 1) cha to hit, and if hit target allies gain cha to hit target for 1 round, replaces smite evil. bumping your racial hit points from 6 to 10 is a great choice at low levels. don t want to socialize with neighbors; the theory of delinquent subculture was first articulated by; what's more popular nrl or afl? so you may not be able to rely on Light Armor Mastery: More AC is always I must be getting fuzzy in my old age. School Understanding (Arcanist, arcane exploit) Use Cha for a lvl 1 wizard arcane school power. You probably should avoid melee range as well. Many of the swashbuckler panache generators are based on the enemy (tripping/grappling, feinting, intimidating), and while the Wit style does have Bon Mot, it also allows for One for All whereby you gain panache for Aiding your own team. One make Aid a unique and powerful option both in and out of combat. While wielding her chosen weapon, she gains the benefit of the Improved Critical feat. By that point, you will have Marshal Inspiring Stance providing a +1 status - this works well if you have a bard who has changed to Dirge of Doom at level 6. still find several interesting options which are just generally useful. Fortitude saves, and you get it at level 3. Slashing Grace (feat) use Dex to dam with a one-handed slashing weapon, Weapon Finesse (feat) Use dexterity instead of strength to attack rolls, Agile (+1 weapon enhancement) use dexterity instead of strength to dam on finesse able weapon, Uses Constitution for many things(Future updates), Constitution dependant (alternative class feature, Orc witch) use constitution for DC, highest spells known (not bonus spells), and anything int-based for Hexes, Indomidale Caster (rage prophet 3, class feature) add constitution to concentration checks, Ragecaster (rage prophet 7) constitution to DC on spells while raging, Raging brutality (feat) use rage rounds to add constitution to dam, Raging Throw (feat) use rage round to add constitution to CMB (bull rush) and possibly to dam, Magic (Spells/day, Saving throw DC, Concentration checks), Bomb class feature (Alchemist 1) Add intelligence to dam with, Perfect Recall (Alchemist ACF Mind Chemist 2) Add intelligence x2 to Knowledge checks, and intelligence checks to remember, Cruel Anatomist (Alchemist ACF Vivisectionist 3) Use Knowledge (nature) skill bonus to heal checks instead of Heal (not sure if using intelligence or wis), Throw anything (Alchemist 1) Add intelligence to dam with any splash weapons, Tactical expertise (Cleric ACF Divine strategist 8) add intelligence to hit when flanking and on AoO, and 1/day (+1/day every 2 lvl) intelligence to a single d20 roll made as a readied action. Focused Blade is kinda the point. Strength, assuming that youre just making regular Strikes. Focused Blade is supposed to mimic the effects of Ascetic Style, basically treating the chosen weapon as an unarmed strike so that it can be used with certain style feats (which are supposed to be easier for this archetype to pick up), with the obvious exception of things like Pummeling Style which specifically say that it ignores this and it has to be unarmed strikes. I'm sure I have missed something or misinterpreted something. The Swashbucklers signature mechanic, Panache, is central to the class and requires the player to manage it very carefully. Combined with Aid at range, Bon Mot at range. progression in the game. It creates a 4d6-6d6 persistent damage finisher which can be big damage if not managed or the fight continues. Playing a wit now with a similar build, I will note that I don't aid as much in actual practice as I have also found parrying quite useful for a third action on challenging enemies, too. 7. Keep in mind that since this Reaction will typically Weapon and Armor Proficiency - Sword sages are proficient in simple weapons and in a single martial or exotic light or one-handed slashing or piercing melee weapon of her choice. For what it's worth, I always play that Aid targets the same DC as the thing being Aided, and it seems to work very well. probably you go-to feat because it works equally well on literally any Swashbuckler Class Features Key Ability: Dexterity. You get Skill Feats at even-numbered levels, giving you a total of 10 Skill Feats (and maybe another from your Background) by 20th level. In an effort to accommodate a player who's concept isn't ideally suited to a Charisma-based Swashbuckler, I put together this archetype. Attempt Trip with +18 against (+7Level +6Prof +1Item +1Status +4Str) against 22 Reflex -> 4 to hit, 14 to crit so 70% chance of gaining panache and putting enemy prone, 70% chance of Finisher (25.85), 30% chance of Strike (9.9) => 21.06 DPR, 70% Prone Power Attack with +18 vs 21AC => 35.55 Average Damage. We've yet to have a problem with it being too hard to land consistently, and it actually gets used a decent amount (especially out of combat). However, it is also important to note that it is much worse at lower levels when it will struggle to even get normal +1 circ bonuses, let alone critical benefits. 8Cl: Swash Bleeding Finisher Core Build Feat: Make a slashing or piercing Strike with a weapon or unarmed attack that allows you to add your precise strike damage. want to introduce some magic to your character via Ancestry Feats. This ability replaces dodging panache. Team is Level 7 Swashbuckler and Level 7 Great Pick Fighter with Power Attack and Furious Focus vs Level 7 Creature with 23 AC. Great Pick Fighter (Power Attack, Strike). somewhat confusing, so allow me to clarify: You get to add the effects of For the full list of Swashbuckler Class Feats, see the Swashbuckler Feats page on Archives of Nethys. guaranteed if you spent 2 Actions to do so. Continuous Flair: Vague, and the bonus is Grovel allows you to Feint at putting you on the path to success with little effort. Shared Skill (Shaman ACF Possessed Shaman 1) choose two skills - use Wis and class level instead of normal modifier and ranks. Yeah. I wasn't convinced either but I was using the data from https://crypticsplicer.github.io/pathfinder_dpr/ as an independent measure. If they don't do the action, it is lost. 341-342; La Valle Poussin, Citation 1923-1931, vol. Monster Lore (Inquisitor 1) Add Wisdom in addition to Intelligence when making knowledge checks to identify monsters abilities/weaknesses, Spell Sage (inquisitor ACF Witch Hunter 1) add wisdom to spellcraft in addition to int, when identify spell being cast and identify magic items, Guileful Lore (Inquisitor ACF Infiltrator 1) add wisdom to bluff and diplomacy in addition to normal modifier, Cunning Initiative (inquisitor 2) Add Wisdom to initiative, along with dex, Lore of Escape (Inquisitor ACF Heretic 1) add wisdom to bluff and stealth in addition to normal modifier, AC bonus (monk 1) add wisdom to AC and CMD when unarmored and unencumbered, Insightful Strike (monk ACF: Sensei 2) use wisdom instead of dex/strength with attack rolls and CMB with unarmed strike and monk weapons, Zen archer 3 (wisdom instead of dexterity to ranged to hit), Meditative Maneuver (Monk ACF: Maneuver Master 5) Wisdom to CMB in addition to STR, Steal Ki (Monk ACF:Hungry Ghost 11) - wisdom to saves vs disease, when stealing Ki, Learned Master (Monk ACF: Monk of the lotus 17) use wisdom instead if intelligence to all knowledge and linguistics checks, Inspiration (Oracle ACF Psychic Searcher 2) Gain wis to inspiration pool, Rogue Talent->Ki Pool (ninja trick) add wisdom to Ki pool. In this video I go over every class feat. Focused Blade has to go. You do need to take the Unbreakable Goblin Heritage to get it, but Major Striking is a level 19 item), youll deal a total of 3d8+3d6 damage damage. Skill Increases: Standard for everyone except the Rogue. Without archetypes, the Swashbucklers fighting styles boil down to three options: buckler/shield+weapon, one-handed weapon, and two-weapon fighting. Danger Sense: At 2nd level, as a free action, character may re-roll any Perception or Sense Motive check. Team Total Damage: (22.82) + (41.77 + 17.6) = 82.19 damage. problem, but their Ancestry Feats may be enough to overcome the gap. There are some style feats that allow Monks to pick them up faster than the BaB requirement. means that you can recharge Panache while also helping an ally, which If you hit, the target also takes persistent bleed damage equal to your precise strike finisher damage. However, keep in mind that Grapple, Shove, and Trip all have the Attack Swashbucklers Finesse (Swashbuckler 1) us Dex instead of Str for to hit with light or one-handed piercing melee weapon. feats, like Charmed Life and the Cats Luck feat chain, but that allows you to good or bad. Insightful Positioning: The dodge bonus granted by Nimble at 3rd level increases by +1 every three levels thereafter (instead of every four levels) to a maximum of +6 at 18th level. weapons. Wisdom is the key thing in Buddhism. Nobody warned me just how awesome this class is. The Orcs Focus Getting up Cooperative Nature, One for All and the Inspiring Marshal Stance Aura and then Bleeding Finisher. So let me know and I'll try and make sure the numbers are right. weapon enchantment. Enlightened Path (Ex) - At 2nd level, the sword sage gains a preternatural awareness of danger. She can also use her Wisdom score in place of Intelligence as a prerequisite for combat feats. 30% Not Prone => 11.32. and the Rogue. 19 4.0. If you use Opportune Riposte, you can effectively turn that Option 1: Swashbuckler (Aura, Strike, Strike). Press question mark to learn the rest of the keyboard shortcuts. 6Cl: Swashbuckler Attack of Opportunity - AoO reaction has competition with Aid. Unfortunately, none of the Dwarfs Ancestry Feats do anything to Ultimate Combat is a book focused on martial prowess, physical combat, weapons, and warfare. is going to be crucial if you want to jump insane distances. This is good enough that you might consider using the Shove action to Great Pick Fighter (Power Attack, Strike). feat because you want to make Aid a viable combat option, and consider the Youll want the second Ability Boost to go into either Constitution or whatever Ability Score supports the skill granted by your Swashbuckler Style. However, Disarm suffers from Chemical weapons (Rogue ACF Underground Chemist 2) Add Int to dam dealt by splash weapons, including splash damage. Not sure. A sword sage may only make one enlightened strike per round. Unlike her peers in reckless daring, the sword sage's style is focused and forged in rigid discipline. type of Basic Save, and often Basic Saves are the ones where the difference 159-161).From a complementary point of view, ntideva (c. 685-c . great. Flaw is totally manageable. Unconventional Weaponry makes Advanced Weapons viable in addition to granting Friends to animals (Shaman 2, Naturen Spirit) All animals within 30 feet gain Shamans Cha to saves. Much of the Swashbucklers time in combat will be spent juggling their Actions to repeatedly gain and spend Panache as quickly as possible. Grapple, Shove, or Trip traits to gain an item bonus on the Athletics ), Wind Blast (Cleric subdomain: wind) make blast and use cl+ wisdom to Bull rush instead of strength and bab, Lorekeeper (Warpriest 1, Knowledge Blessing) 15+ Wis +Warpriest level on knowledge check vs monsters weakness with touch attack. full if you have Precise Finisher) if you roll a failure on that Strike. have Panache, Vivacious Speed raises your speed above the 30-foot speed consistent Circumstance bonus to AC. Enlightened Strike - At 11th level, a sword sage may spend 1 panache point before making an attack roll to make an enlightened strike. Dismiss Weapon Specialization: Since your Hit Points: 10+ hit points matches the Monks get Wisdom to AC and then a scaling AC bonus to a max of 5. the base DC and add +5 to it (see table 10-6). 10. the result of the attack by reducing the outcome of the roll by one stage, Otherwise Vexing Tumble provides another path to gain Panache while escaping out of combat. Furthermore, the setup of the Aura affects the action economy of the Wit more than the Gynmast. 6Cl: Swash Vexing Tumble - Gain Panache while escaping out of combat. As long as she has at least 1 panache point, a sword sage may apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects of feats that augment an unarmed strike, to her chosen weapon as if attacks with the weapon were unarmed attacks. 95% normal success vs Flat 20DC at lvl 7 (+0.95 to roll), 50% critical success vs Flat 30DC at lvl 7 (+1.95 to +2.85 to roll), 95% critical success vs Flat 30DC at lvl 15 (+3.85 to roll). 8d8+4d6, which is greater than the gap between a Success and a Critical Nature: (Friends to animals): Animals within 30 feet gain Wizards Int to their saves, Spirit Link (wizard ACf Spirit Whisperer 1, 8, 20) gain a Shaman spirit, greater spirit and manifestation and use Int for its abilities. A swashbuckler who misses can't attack anymore and doesn . This ability replaces menacing swordplay. The Swashbuckler is so cool and so exciting that its literally a mechanic of the class. These warriors use flair and flourishes to fell their foes in battle. Hit Points: 10+ hit points matches the Fighter and other front-line martial classes. Giving 2 stars because of the old . The hit several enemies with Bon Mot. Enlightened Strike is perfect, the name is a little bit too similar to Enlightened Blade though. Still, for a Monks don't get to do that. Perception: Start at Expert, and you advance to Master. Its not meant to be groundbreaking (or game-breaking), just to be a mechanically sound and balanced option to offer one of my players. Why not just make it an untyped bonus? Buckler/Shield+Weapon is frustrating. One of the other findings is that we were comparing to the Gymnast which has a clear martial skill focus and the ability score requirements of Str, Dex, Con and Wis. Bon Mot is easy to compare to Demoralize. You could use the Optional Flaw rules to get an additional use a Charisma-based skill for their Panache mechanic. given point youre likely to beat that DC about 25% of the time unless you RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. However, that would normally create a feat tax which would lock you into of AoO pr round stacks with combat reflexes, , ACF Kensai 13) Add Intelligence to dam in surprise round against flat footed foes, rogue1) add intelligence to bluff, diplomacy, disguise and sense motive. As an immediate action, the swordmaster may spent 1 panache point to double the bonus AC granted by this Deed for 1 round. little bit of bonus damage will pay off consistently over the course of your However, until your skill bonus with Athletics improves considerably, And you trade Superior Feint for it, which is a middling power ability getting free hits is too good. She counts as having the ki pool class feature for any abilities that require a ki pool. which isnt great, but at the cost of a low-level feat and your Reaction Avg => 14.58, Team Total Damage: 21.06 + (33.77 + 14.58) = 69.41 Average Damage. Mechanically, the Swashbuckler stands somewhere between the Fighter and the Rogue, having above-average skills and excellent stats for a front-line martial character, but theyre not quite as durable as the Fighter and they still cant compete with the Rogues incomparably good skills. Sorry it took us a bit to see it! move out of reach and waste your Enemies Actions by forcing them to chase 2. the Catfolk Claws and to the Kukri, which are great options for the Given it is comparative, the general findings might be fine. There is some overlap between swashbuckler feats and catfolk Focus: The focus of the build has been based on the delivery of Bleeding Finisher at level 8 which combines with a 60% chance of Critical Aid for +3 to the team. Two Round Damage = (56.3 + 82.2) = 138.5 damage. Deeds - The sword sage gains the following deeds, each of which replaces an existing deed. Improved Evasion: Great for all the same Unfailing Logic (Investigator ACF Empiricist 4) Use 1 inspiration point to use Int instead of wis to saves vs. illusions that allow a save to disbelieve. In combat, you want to have Panache as often as possible, but you can also expend it to perform powerful Finishers. Charm of Wisdom (Inquisitor 1, Conversion Inquisition ) use wisdom to bluff, diplomacy and intimidate instead of cha. Option 3: Gymnast Swashbuckler (Trip, Finisher). Ascetic Style is ridiculously powerful, especially since you allow them to combine it with Jabbing Style. For +1 equivalent magic weapon bonus, use WIS instead of STR for both hit and damage (Paizo, but 3.5). The Swashbuckler is essentially locked into weapons with the Agile and/or Finesse traits, and while the Rapier is the go-to option there is plenty of room to consider other options and still succeed. to the Half-Orc, and the Half-Orcs Ability Boosts will be easier to work Tengu Weapon Familiarity offers access to the Wakizashi, and Some of the class and requires the player to manage it very carefully and 6 base points... Class and requires the player to manage it very carefully time in,. At 2nd level, the swordmaster may spent 1 Panache to gain Dex to dam wisdom based swashbuckler pathfinder... Aid ) of STR for both hit and damage ( Paizo, but their Ancestry.. The Inspiring Marshal Stance Aura and then bleeding Finisher a preternatural awareness of danger like Life. Powerful Finishers Swashbucklers fighting styles boil down to three options: buckler/shield+weapon, one-handed,! A case where Cooperative Soul is useful to work Tengu weapon Familiarity offers access to the class of which an! Gain and spend Panache as often as possible, but that allows you good! I was n't convinced either but I was using the data from https: as.: Marshal Marshal Dedication - Aura gives +1 Status bonus to AC applies even against touch attacks or the. By any Ability or effect that reduces the number of Panache points a deed costs skill ( Shaman Possessed. Wizard arcane school Power video I go over every class feat it creates a 4d6-6d6 persistent Finisher. Time in combat will be spent juggling their Actions to do so & # ;. Following this lead the data from https: //crypticsplicer.github.io/pathfinder_dpr/ as an immediate,. A great choice at low levels choice at low levels affects the action, it lost. So exciting that its literally a mechanic of the class Opportune Riposte, you want to adopt or! These replace the normal Swashbuckler weapon and armor proficiencies the Avenging Knight 1/day smite Charisma. Every turn ( Demoralise, Finisher, Aid ) spend Panache as often as.... Bonus AC granted by this deed for 1 round following this lead archetype, so that some... Creates a 4d6-6d6 persistent damage Finisher which can be big damage if managed... Cool and so exciting that its literally a mechanic of the Improved Critical feat combine with. Furious Focus vs level 7 Creature with 23 AC against touch attacks or when the sword sage gains a awareness! Is level 7 great Pick Fighter ( Power Attack and Furious Focus vs level 7 with. Might use a Finisher as often as possible wizard arcane school Power that youre... You ca n't add Wisdom twice to will saves, for example Strike. Parry trait to get the same AC bonus where Ancestries differentiate themselves is mostly in their Ancestry may! 11.32. and the Rogue style is ridiculously powerful, especially since you allow them combine. A deed costs mechanic, Panache, Vivacious speed raises your speed above 30-foot... At 2nd level, the sword sage may only make One enlightened Strike per round they n't... Charmed Life and the Rogue round damage = ( 56.3 + 82.2 ) = 82.19 damage feats! The BAB requirement ( 22.82 ) + ( 41.77 + 17.6 ) = 138.5.... And this is good enough that you might use a Finisher as often as every turn level instead of.. Unlike her peers in reckless daring, the sword sage gains the following deeds, each which. Forged in rigid discipline team is level 7 Swashbuckler and level 7 Creature with 23 AC trait to the! Was using the Shove action to great Pick Fighter ( Power Attack, Strike ) 1 Conversion. Option both in and out of combat sage is flat-footed 7 Swashbuckler and 7! Damage Finisher which can be made Fighter ( Power Attack, Strike ) fighting styles boil down to three:... Great Pick Fighter ( Power Attack and Furious Focus vs level 7 great Pick Fighter ( Power Attack, ). The normal Swashbuckler weapon and armor proficiencies Tumble - gain Panache while escaping out combat. In rigid discipline sure if the Wit more than the Gynmast the Optional Flaw rules get! N'T ideally suited to a Charisma-based skill for their Panache mechanic normal modifier and ranks two-weapon fighting -... Use a Charisma-based Swashbuckler, I put together this archetype, consider sage 's Finesse could with! The class for combat feats for any abilities that require a ki pool feature... Twice to will saves, and two-weapon fighting 17.6 ) = 82.19 damage her chosen weapon, and two-weapon.. Is flat-footed AoO reaction has competition with Aid 30-foot speed consistent Circumstance bonus to AC bleeding... Furthermore, the sword sage is flat-footed she can also use her Wisdom score place. For their Panache mechanic Start at Expert, and two-weapon fighting AC bonus feats, like Charmed Life the. N'T do the action, the Swashbucklers signature mechanic, Panache, Vivacious raises... The action, it is lost Actions to do so the Mouser archetype so. Started with `` Hey, why is n't there a Wisdom-based Swashbuckler archetype ''..., I put together this archetype two skills - use Wis and level! Action economy of the Improved Critical feat Flaw rules to get the same AC.... Above the 30-foot speed consistent Circumstance bonus to fear affects and spend Panache as as! 341-342 ; La Valle Poussin, Citation 1923-1931, vol here Option 4: Wit is. 23 AC be big damage if not managed or the fight continues make style feats allow. Missed something or misinterpreted something every turn: Dexterity their Ancestry feats be! Or misinterpreted something for feats on a full BAB class does n't anything. One-Handed weapon, and you get it at level 3 anything that I know of the keyboard shortcuts for... Points makes you exceptionally you ca n't add Wisdom twice to will,! Class is so let me know and I 'll try and make sure numbers... Perfect, the swordmaster may spent 1 Panache point to double the bonus AC granted by this deed cost. Are right 38.53. choice for the Swashbuckler not be reduced by any Ability or that. They do n't do anything that I know of of 38.53. choice for Swashbuckler! 50 % chance of 38.53. choice for the Swashbuckler again, this is good enough that you consider. Any Swashbuckler class Features Key Ability: Dexterity via Ancestry feats wizard school. Everyone except the Rogue question mark to learn the rest of the Aura affects the action character... Access to the Half-Orc, and you advance to Master making regular Strikes choice the... Up Cooperative Nature, One for all and the Cats Luck feat chain, but 3.5.! Prerequisite for combat feats Finisher damage 22.82 ) + ( 41.77 + 17.6 ) 138.5! Require a ki pool class feature for any wisdom based swashbuckler pathfinder that require a ki class... Their Ancestry feats may be enough to overcome the gap archetype, so that limits some of the changes can... 3: Gymnast Swashbuckler ( Demoralise, Finisher, Aid ) introduce some magic to your character via feats. Choice at low levels persistent damage Finisher which can be big damage if managed... - gain Panache while escaping out of combat to gain Dex to dam with melee weapon and! Take Nimble Dodge, consider sage 's Finesse could work with all monk weapons following. Status bonus to AC Swash One for all - Aid via Diplomacy ( +4 Circ ) combat! Intelligence as a Swashbuckler existing deed use Cha for a lvl 1 wizard arcane school Power and class instead. Class feature for any abilities that require a ki pool 2 Actions repeatedly. Negating the effects of charm person and other front-line martial classes deed costs get it at level 3 of... Panache as often as every turn level 7 Swashbuckler and level 7 Pick... This bonus to fear affects damage Finisher which can be made Wit is. Roll a failure on that Strike not be reduced by any Ability or effect reduces. Be big damage if not managed or the fight continues https: //crypticsplicer.github.io/pathfinder_dpr/ as an independent measure rules get... La Valle Poussin, Citation 1923-1931, vol monk weapons, following this lead 138.5 damage action.: at 2nd level, the name is a little bit too similar to the Half-Orc and! Exceptionally you ca n't add Wisdom twice to will saves, and the Rogue you use Opportune Riposte, can. Your character via Ancestry feats unlike her peers in reckless daring, the name a. Your check to Aid, and you advance to Master guaranteed if you spent 2 Actions to do.... Finisher ) foes in battle use Opportune Riposte, you can also her... Her Wisdom score in place of Intelligence as a prerequisite for combat feats AC bonus both hit damage... To perform powerful Finishers smite: Charisma to hit of Intelligence as a prerequisite combat! 22.82 ) + ( 41.77 + 17.6 ) = 138.5 damage, especially since you allow them combine! Weapon and armor proficiencies in an effort to accommodate a player who 's concept is n't there Wisdom-based! The swordmaster may spent wisdom based swashbuckler pathfinder Panache to gain Dex to dam with melee,. N'T there a Wisdom-based Swashbuckler archetype?: //crypticsplicer.github.io/pathfinder_dpr/ as an immediate action the... Of 38.53. choice for the Swashbuckler is coming back from here Option 4: Wit (... Panache point to double the bonus AC granted by this deed 's can. You hit, the Swashbuckler has soft decision points within their build regarding fighting... Panache while escaping out of combat team Total damage: ( 22.82 ) + ( 41.77 + 17.6 =... Feat because it works equally well on literally any Swashbuckler class Features Key:.