Simply right click on the item and the xml file will be opened. by apricotslice Fri, 13. Jan 21, 22:05, Post Criminals drop good mod loot. by KextV8 Fri, 7. Very neat, could it work with jobs as well? This repo has a number of scipts to allow: extract_x4.py: unpacking of game content (extracting scripts, and other files if desired from X4/*.cat, into a SRC dir) Copyright 2023 Black Tree Gaming Ltd. All rights reserved. 2. When you move on a dock of a new ship, the stairways to the door is visually blocked by a texture of the ship. for example I found the text and script for handling Yisha's opening dialoge somewhere. by alexthespaniard Fri, 7. Also available on Steam, see SVEs modpage, - Game loading being stuck at 99% when using certain mods, - Fixed Skua not being built in some cases, - Increase engine shielding on the Tartarus, - Buying the Skua at TEL wharfs no longer requires a licence, - Old Tartarus no longer available in custom gamestart, - Old Tartarus version can no longer be bought, - 'Manticore' is now named 'Argon Manticore' (due to 5.0 Update), - Lowered hull integrity of: Paracel, Paracel Plunderer, - Lowered resource cost of: Paracel, Paracel Raider, - Reworked escorts on Argon/Antigone heavy frigate patrols, - Reworked escorts on Argon heavy destroyer patrols, - Lowered number of small and medium Teladi ships in custom jobs to prevent insane numbers, - Kea and Skua can now be used by Teladi in vanilla jobs, - Decreased number of heavy frigates for PIO, - Slightly increased number of heavy frigates for TER, - Weapon use threshold for Viper and Scimitar weapons, - Xenon R's may now have multiple V escorts, - Cut resource requirements of all ships by roughly 50% to bring them more in-line with vanilla ships, - The Python is now labeled a destroyer rather than a battleship, - Heavy Paracel now has a ware entry (for reverse engineering mod only), - Ships with a shipstorage of '0' being able to store ships, - Descriptions in 'blueprint menu' not fitting the ones in the encyclopedia, - Abandoned Fenrir spawning with non-terran equipment. Initial Nexus Release, check steam for previous version changes. You will also find additional information from developers here. by GeneticResearch Fri, 7. Thank you in advance for your support. by jim_baem Wed, 12. some of rebirth's assets and references are still in the game files. Also save scum your mods installs. by Max Bain Tue, 26. 4. by Max Bain Sat, 4. The powerful open-source mod manager from Nexus Mods. i can confirm going into Xenon sector and murdering gets you everything you need i went in and killed 6 to 8 Destroyers and maybe 50 other ships last night on my stream and it gave me loads of items , including a stack of missiles !!! Log in to view your list of favourite games. Can't wait for the VRO update. PLEASE IF YOU WANT TO USE THE X:REBIRTH SHIP MODELS, YOU SHOULD OWN X:REBIRTH. If you only want to compare and check different values of several items of vanilla X4 and mods, there is no danger in using this mod. I'd like to sit in the non-captain crew chairs to do two things: I'd also like a co-pilot seat on the Nemesis, X4: Foundations - Scripts and Modding, X: Farnham's Legacy - Scripts and Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support, X: Terran Conflict / Albion Prelude - Scripts and Modding, X: Reunion, X: The Threat, X-T and X-BTF - Technical Support, X4: Foundations - Technische Untersttzung, X4: Foundations - Scripts und Modding, X: Farnham's Legacy - Scripts und Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Untersttzung, X: Terran Conflict / Albion Prelude - Scripts und Modding, X: Reunion, X: Die Bedrohung, X-T und X-BTF - Technische Untersttzung, X: Die Bedrohung - Scripts und Modding, Script et Modding pour X4: Foundations, Script e Modding per la Trilogia di X, Supporto Tecnico per la Trilogia di X, Multiverse Team Seasons - Public Beta, X4: Foundations - Public Beta Feedback. I assume that only 1 mod excepfional mass for chassis is kinda low. Jul 20, 08:27, Post - removed all referneces to RoR mod. Also added missing S-docks (I removed them in earlier versions because ships could get stuck in docking procedure which is now fixed *hopefully*), [*]lowered amount of Xenon fighters for escort groups of frigates (from 10 to 6) and fighter patrols (from 6 to 5), [*]fixed split Red Knight battleship buyable from every race if you dont own Split Vendetta DLC to prevent players to build/buy it (if you have built/bought it already and cant move it you need to destroy it or reload), [*]added Red Knights to fallen split empire (for DeadAir Mods), [*]repositioned docks on Red Knight so the teleport panel is better visible, [*]added japanese language (thx to Arkblade), [*]merged XRebirth high detailed textures into the mod (so no need to use the XRebirth mod for this anymore which makes sense because its only available on Nexus and who knows for how long. This will show you all vanilla data for the specified tables. Absolutely amazing. by Max Bain Sat, 4. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. - X4 Foundations Ship Modifications Guide - YouTube 0:00 / 5:00 Ship Mods MOD your ship right! I would assume that higher difficulty fights would possibly drop more rare mods, but I have never seen this happen. Otherwise, just use split ships (or the in-game engine mods). Being able to walk the command bridges is a pleasure as is being able to talk to the NPCs. This item will only be visible to you, admins, and anyone marked as a creator. It is only visible to you. slightly repositioned Erebos and Executioners bridges, reduced spawn chances for Arawns and Erebos, fixed positions of cockpits for Kraken and Scylla, repositioned many modules including all docks on Scaldis, added missing shield for front turret on Scaldis, fixed wrong bridge on Erebos and Executioner. by Alan Phipps Fri, 7. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. by captainradish Fri, 7. Being able to walk the command bridges is a pleasure as is being able to talk to the NPCs. X4 Foundations modding Description To allow user of this mod to create their own X4 mod that will allow of adding content based on existing models to the game. Mediums got a decently sized bridge that variies in size by ship. Say as a blueprint instead of an item. Is it possible to add small crew quarters in small ships? Dec 18, 16:46, Post Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Anything from mass traffic to capital ships. @Auserna I love speed over firepower. https://www.nexusmods.com/x4foundations/mods/505?tab=description. It's ready! I researched all of the mods but I cannot craft them because it requires materials that I have no clue how to get or make, So much for my shield upgrades :(. On the largest ships these can be immense. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. by aerojet029 Sat, 8. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Basically double or triple the current interior space for most ships. The place to discuss scripting and game modifications for X4: Foundations. As I wrote, I'm not 100% sure but I did two such modifications with high stats and in both cases 2 unknowns turned into negative traits. loaded up my end game V5.4? The place to discuss scripting and game modifications for X4: Foundations. Update for version 6.0 of the game is planned. -Make paint mods re-usable. Jan 20, 14:56, Post by Realspace Fri, 15. save and it was running so much faster. Jan 21, 20:50, Post Botschafter von den Glcksplaneten: Zu 100% Doktor. Seems the xenon or kaak have better chances of dropping rarer stuff. REMINDER: VRO is not compatible with 6.0 and KE DLC. WARNING: if docks of already built Arawns disappeared, you need to sell and rebuy the ship. I've only ever found 1 nanoweave or whatever for the chassis mods and only a handful of the others. by djrygar Sun, 3. And if that's your work, thank you sooo much! 3D . did you make such mod to find out? by Skeeter Fri, 7. Dec 18, 12:37, Post It is about building a massive trade empire that can support your dogfighting and fleet combat while you entertain yourself with missions and faction warfare. Just wondering if anyone has seen anything in that direction. ), [*]Added new tags for turrets and shields for all ships (introduced in 5.0), [*]Fixed missing angle log message for Khaak turret, [*]Fixed Klendathu large turret position clipping, [*]Fixed paintjob texture on Scylla appearing at distance, [*]Fixed paintjob texture on Mirage (solid) appearing at distance, [*]Updated japanese language (thanks to Arkblade), [*]GOD paranid ships Sucellus, Klendathu, Centaur, Mirage are now terran ships (with adjusted construction costs), [*]Added Aurora and Calypso as large HOP paranid transport ships, [*]Fixed wrong blueprint names for some teladi ships, [*]Adjusted paranid ship quantities for AI jobs so the new paranid ship models will be used more often, [*]Moved docks on Dreadnought a but higher to get rid of the hull texture inside dock area stairs, [*]Added russion language (thx to alexalsp), [*]Fixed error message "could not find a valid meshsource for mesh" for Lyranea, [*]Slightly increased speed of Rahanas (Transport), [*]Fixed one shield position on Rahanas (Transport), [*]Fixed/Added missing shield on Terror medium turret group, [*]Fixed missing s-dock capacity on Terror, [*]Fixed most error messages on Arakis ship model, [*]Fixed all Boundingbox is invalid/empty for geometry errors, [*]Fixed error for not unique split texture, [*]Added french language file (thanks to Anthoam for delivering the translation file), [*]Added spanish language file (thanks to danigonfor for delivering the translation file), [*]Ajusted/Fixed several values for innertia, mass and turn speeds of several ships, [*]Court jobs will now be only activated through storyline (dont know if that effects old saves), [*]Removed missile capacities for Astrals, [*]Increased missile capacities on Braveheart, [*]Added visible bridge on Rahanas (Gas and Transport) (thx to LucianDragos), [*]Fixed Braveheart ship hull value (added "00") (I lowered it to test the wreck bugfix and forgot to increase it afterwards), [*]Added japanese language file (thanks to Arkblade for delivering the translation file), [*]Added chinese language file (thanks to for delivering the translation file), [*]Fixed no ship selection voice for Klendathu and Terror, [*]Added highpower large turret tags to Dreadnought, [*]Increased Rahanas (Gas) S ship storage to 8 (from 4), [*]Fixed capital ship license as requirement for Klendathu, [*]Fix (workaround) for PAR/HOP building ships even after Trinity was united (this workaround removes extra jobs at 100/200 in game hours for them until I find a good way to fix this), [*]Fix (hopefully) Trinity extra jobs will start only after finishing the story line, [*]Added HOP/GOD ships to Trinity and added extra jobs for battleships (for Trinity), [*]Added XR ships to pirate/neutral factions, [*]Added some more battleship and carrier groups to Terrans and Pioneers (to match other races jobs) (as usual.. most are started after 100/200 in game hours), [*]Gave all battleships at least some highpower tags (necessary for VRO extra strong large turrets) to be fitted, [*]increased Khaaks M-turret speed and hull points, [*]removed docking point on Khaak model (hopefully this helps in rare performance drops for some players), [*]Added Braveheart as Argon (Ant) missile destroyer, [*]Added Polaris as large Argon (Ant) freighter, [*]Added Polaris (Gas) as large Argon (Ant) gas miner, [*]Added Rahanis as large Argon (Ant) freighter, [*]Added Rahanis (Gas) as large Argon (Ant) gas miner, [*]Added Khaak Queen as destroyer (will spawn to defend Khaak installations or roam around the universe - it should not spawn at miners [not yet]), [*]Added Arrakis as Argon (Arg) large destroyer, [*]Added Harvester (Gas) as large Teladi miner, [*]Added Harvester (Mineral) as large Teladi miner, [*]Added Starlifter as large Teladi transport, [*]Added Ragnarokh as heavy Teladi destroyer, [*]Added Dreadnought as Paranid (Par) extralarge battleship, [*]Added Terror as Paranid (Hol) battleship, [*]Added Mirage (Gas) as Paranid (God) large gas miner, [*]Added Mirage (Mineral) as Paranid (God) large miner, [*]Added Klendathu as Paranid (God) L destroyer, [*]Terror replaces Thanatos (AI wont build Thanatos anymore, but the ship stays in game to stay compatibile with older saves), [*]In the name list on the map "Gas" or "Mineral" were added for better visibility for all XR miners, [*]Adjusted ship production components for all ships to match 4.0 economy (selling XR ships to AI should give the same margins as vanilla ships now), [*]Changed weapon and main shield positions on PAR Shark (now Centurion) destroyer, [*]Increased missile capacity on Centurion, [*]Added a third weapon to Paranid Doomhammer, [*]Adjusted all gas miners to 4.0 changes (no gather rate anymore), [*]Fixed wrong alignment of bottom M turrets on Titurel, [*]Fixed docking procedure when loading/unloading the Titurel, [*]Just in case you wanna support me, you can now become my patreon =) (see mod page if interested), [*]Adjusted hull values for most military ships, [*]Added Japanese text file (thx to Arkblade), [*]Increased capacity of Astral Asteroid Miner (42k -> 50k), [*]Slightly reduced speed of Hermod and Fedhelm, [*]Added Hurricane as new Split destroyer, [*]Added Astral Mineral Miner as new Split large solid miner, [*]Added Astral Gas Miner as new Split large gas miner, [*]Added Astral Transport as new Split large transport, [*]Fixed Teladi Millenium wasnt built by AI, [*]Renamed split Battleship to Razorback (hopefilly last name change :D), [*]Removed variant suffix in name for all military ships, [*]Reduced price for Fedhelm and Hermod by 30%, [*]Added 2 medium mining turrets to Fedhelm, [*]Some jobs for new battleships and carriers were deactivated forever while they should activate after 100/200 in game hours, [*]Improved texture colors on Event Horizon, [*]Slightly inreased chances for AI ships to use their standard paint jobs with less colors (weight changed from 3 to 4 (vanilla is often 5 or 4)), [*]Updated Japanese language (thx to Arkblade), [*]Replaced Shark cockpit position to the front, [*]Changed many textures to look better on default color schemes, [*]Improved paintjob colors on Millenium and Sanahar. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. @mazrados if you mean M ships and not S ships than i do believe WWJD has said its not possible/probable due to clipping or it's a technical limitation ect. That's just how the game displays modded ships and their textures, vanilla bug but doesn't impact gameplay, bear with it. Though with no real understanding of mods and impact and such, I can't really see where it would have an impact, as the areas only exist (I believe) when you (the player) enter them. Hot mods. This item will only be visible in searches to you, your friends, and admins. Ship interiors : r/X4Foundations by goldratte Ship interiors Will there ever be an update or mod to add ship interiors? Jul 20, 20:48, Post by shealladh Tue, 18. Nov 20, 10:57, Post If you do the damage 3 mod which gives +damage, Possible +/- reload and neg cooling it's awesome. Is it only for ships or also stations? More hot mods. X4: Foundations - Scripts and Modding, X: Farnham's Legacy - Scripts and Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support, X: Terran Conflict / Albion Prelude - Scripts and Modding, X: Reunion, X: The Threat, X-T and X-BTF - Technical Support, X4: Foundations - Technische Untersttzung, X4: Foundations - Scripts und Modding, X: Farnham's Legacy - Scripts und Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Untersttzung, X: Terran Conflict / Albion Prelude - Scripts und Modding, X: Reunion, X: Die Bedrohung, X-T und X-BTF - Technische Untersttzung, X: Die Bedrohung - Scripts und Modding, Script et Modding pour X4: Foundations, Script e Modding per la Trilogia di X, Supporto Tecnico per la Trilogia di X, Multiverse Team Seasons - Public Beta, X4: Foundations - Public Beta Feedback, https://staticdelivery.nexusmods.com/mo 508367.png, https://www.nexusmods.com/x4foundations/mods/388/, https://staticdelivery.nexusmods.com/mo 222533.png, https://staticdelivery.nexusmods.com/mo 088655.png, https://staticdelivery.nexusmods.com/mo 271383.png, https://staticdelivery.nexusmods.com/mo 464484.png, https://staticdelivery.nexusmods.com/mo 523624.png, https://staticdelivery.nexusmods.com/mo 437998.png, https://www.youtube.com/playlist?list=L EYBzO1eYdw, CLICK HERE for X3 Handbook; TC and AP Guides, Mods, Scripts & Downloads, My X3-FL Mod: RGE-Realspace Galaxy Expansion, My X4 Mods: Stars Mod - Galaxy Remake - Engines Mod. May 21, 14:32, Post there is SO MUCH you could do on those ship consoles and its very individual. by Riccardoman Mon, 10. These rooms come directly from the base game and are simply reused for the purpose of creating more interior rooms. All rights reserved. Be careful to reload the mod after this if you want to see the changes made outside the tool because all other not exported changes are gone then. Some assets in this file belong to other authors. - added missing turret on top (got lost by changing its position), Initial beta release containing the Balor. 3. For example: how do you know they are negative? by Falcrack Fri, 7. So far, I've only found the basic ones off dead xenon. @shuulleech Thank you for the quick answer. And a small boarding ramp / elevator. Download 5 Collections for X4: Foundations chevron_right. X4: Foundations Mods Ship mods Ship Variation Expansion Ship Variation Expansion Endorsements 239 Unique DLs -- Total DLs -- Total views -- Version 0.28.2 Download: Manual 20 items Last updated 17 December 2022 11:53AM Original upload 25 May 2021 11:53AM Created by Luca Uploaded by CmdrTurianes Virus scan Safe to use Tags for this mod English Communicating over 3 platforms is a bit too much, so please stick to Discord: @Umer @Auserna It's been that way since the start of X universe. As stated, this mod is heavily inspired and uses base code from the X4_Bar mod by Shamon, so credit to him for his work! I have 4 or 5 so far. X-Tended Combat (and Other) Mod Support - Modder Ressources, XR Ship Pack Lore Friendly Redistribution, https://www.patreon.com/user?u=52126891&fan_landing=true, https://www.nexusmods.com/x4foundations/mods/420, Best to take the 3.0.8 version (the same version as this mod. Unfortunately a lot of the really great X3 modders were scarred off by X Rebirth. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I did it for the community so anyone please edit/redistribute as you so choose! I don't cant find the signal to capture a ship, what to do? +50.4% damage and 96% reload on a primary beam weapon is most effective. May 20, 14:12, Post Some assets in this file belong to other authors. by alexthespaniard Fri, 7. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. This mod is not opted-in to receive Donation Points. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Jan 21, 22:10, Post by alexalsp Sat, 4. Die vertrauen mir! Tool has been released before dlc, is that a reason? The intention is to give a bit roleplay to the commander gameplay. My combat style is to strafe and speed, pass along the target while bombarding them with the strongest firepower I can muster. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Hidden at 11 Dec 2021, 9:17PM by jenny1234. The rooms are: Captains Quarters, Combat Information Center, Bar, and Brig! Largest Ship Interiors? This author has not provided any additional notes regarding file permissions. Might be worth while installing a missile launcher if attacking xenon for the free missiles ,,,, anyway , later i looked in workbench and WOW ,,,,,. I'm not sure what is scope of this mod. Jan 21, 21:14, Return to X4: Foundations - Scripts and Modding, Powered by phpBB Forum Software phpBB Limited. No more please. The ships are made with the vanilla artstyle in mind and are used by AI factions or can be found as derelicts. All trademarks are property of their respective owners in the US and other countries. by Max Bain Sun, 3. All rights reserved. The materials to craft them? Here are some of the best mods for X4: Foundations. This means that the default color schemes of the ships have been changed and in general look not as good as before (with default paint jobs). by Drumma Tue, 11. All rights reserved. The powerful open-source mod manager from Nexus Mods. Export path same as active mod path problem! Also many ships have a docking bay of their own for smaller vessels. But you can move through it without a problem. Take this as the initial release version for the ship pack. -add a paint shop dealer In. The X4 Editor shows many values of different items and entities in game. Valve Corporation. Some missions also give out exception parts instead of cash as a reward but they are rarer. Note: I added paintmods for nearly all ships. Some of the imported ships have different roles or names than in X:Rebirth. Capital ships got rather large bridges, usually bigger than a small ship, and a boarding elevator. Dec 18, 08:42, Post Please see the. I would like this as well. All I really want is to be able to sit on chairs and benches. May 21, 14:55, Post Credits go to: snackynak). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. May 21, 11:50, Post Set Mod folders. 89#4338489, https://samuraipenguinstudios.bandcamp.com/. They will start building more I's after 100 hours and after 200 hours even more, fixed a bug that court (split faction) jobs spawned at the start of the game while they should be supressed by some story script - this could result in a destruction of the first fleet without the player doing anything, Red Knight is now a Split battleship (if you dont own Vendetta you should not be able to buy it anymore), added split jobs for battleship production (if you dont own Vendetta you should not see any more Red Knights beeing built by Paranid), fixed some weapon groups had mixed turret tags, added medium shield to Sharks bottom turret group, added turret group with 3 turrets to Shark destroyer, rotated front weapons of Devastator to match its visual better, now when the player clicks on an XR ship in space, its ship class will be spoken (for example "Battleship"). I really hope they open this up, let us cook food, add a crafting . by Realspace Fri, 15. All rights reserved. Espaol - Latinoamrica (Spanish - Latin America), https://www.nexusmods.com/x4foundations/mods/505?tab=description. It is only visible to you. If you ever get the chance, or desire, it would be nice to have a 'copy ship' function, which copies a vanilla ship, or fitting, and creates a new custom one. All rights reserved. This forum is the ideal place for all discussion relating to X4. Dec 18, 16:30, Post by captainradish Fri, 7. by Max Bain Fri, 13. Dec 18, 20:34, Post This means that you don't need to pay extra money to increase your cargo capacity. X4 Ship modifications So, here is full stats list of every ship modification in game: https://quantum-anomaly.herokuapp.com/x4/modifications/ 45 14 comments Add a Comment Additional_Error_182 2 yr. ago You are the best! Copyright 2023 Robin Scott. This mod is not opted-in to receive Donation Points. I am not sure if changes effect already built Arawns as well. I think Egosoft has done a spectacular job. I suggest using the "Paintjobs For Sale" mod to color your ships if you are unhappy with the standard painting. The game files mention a bar, and by the mentions of "racing ships" and "xenon holograms" it could be a different one from what we saw in Rebirth. Jan 21, 22:27, Post But I think there is a lot of untapped potential in this particular point. Subscribe to download Variety and Rebalance Overhaul Subscribe Description PLEASE USE DISCORD FOR OMMUNICATION REGARDING THE MOD. I look forward to the update of this masterpiece to 6.0. May 20, 16:07, Post This item will only be visible to you, admins, and anyone marked as a creator. NOTICE: This mod is mainly maintained from Nexus Mods. All trademarks are property of their respective owners in the US and other countries. Valve Corporation. by GeneticResearch Fri, 7. Jan 20, 23:00, Post Please Update, with the Living room and a Personel Room. by StopBanningMe7_III Sun, 12. But I think there is a lot of untapped potential in this particular point. This mod aims to bring the Star Wars into the X4 game, including universe, ships, locations, at the highest quality possible, giving you a chance to live the Star Wars universe where you explore, trade, fight, build and much more. Dec 18, 10:42, Post This comes at the cost of double ship class text in build menu (like "Taranis Linebreaker Battleship - Battleship"), added Destiny as Paranid XL freighter (HOP only), the argon Fedhelm is now an L solid miner -> reequip it with a mining turret and mining drones and give it new orders to make it work, slightly increased Challenger's storage capacity, fixed S-ship capacity 14 and 18 was switched (ships which should have 14 had 18 and vice versa), textures for paranid (xr omicron ships) ships brightened up a bit, fixed some detail textures on Excalibur were not visible, moved bridge of Comet so the ship wall should not be inside the bridge anymore, fixed buildtime of a ship that was just 1 second (without modules), fixed prices and buildtime for Kraken that was the same as the Scylla, fixed silhouette of Avenger Mk2 on map (front was missing), fixed missing front details on Avenger MK1 and Mk2 (docking door was missing), added build modules to all carriers, so they can resupply/modify and repair docked ships, adjusted prices of all ships - many ships cost less hull parts but more energy cells to compensate, fixed waypoints of Challenger, so it can now properly load and unload wares, Titurel is now only available by Argon Federation, Challenger only Antigone Republic, removed extra red engine glow on Arawn and Taranis, slightly increased hull of Scaldis Carrier, fixed LOD bug of Kraken (wrong alignment), fixed no silhouette on map for Titurel (LODs 1-2 were missing), slightly increased storage capacities of Titurel and Millenium, increased crew numbers of XL freighters to be more like vanilla crew numbers for transports, reduced cost of Millenium due to its 9 XL engines (player needs to buy them anyway), Paranid L freighters got a small storage capacity buff because they are the only faction that does not have XL freighters, added Millenium Megatrans as Teladi XL freighter, repositioned all modules on Excalibur to fit the shape and texture of the ship better, added 1 L-sized turret to Excalibur, slightly increased price, removed 1 L-sized shield from Doomhammer, slightly reduced hull and price, fixed Starcatcher blueprint had the same name as Inquisitor blueprint, slightly increased speed of Titurel and Hercules, Titurel got 1 extra XL shield while 2 L shields were removed, slightly increased cargo capacity of Titurel, slightly balanced some agility/speed values of some some ships, removed 6 M-sized turrets from Teladi Scylla battleship, balanced drone capacities for some xl combat ships, balanced missile capacities for some xl combat ships, slightly increased hull value for Starcatcher, slightly increased price for Avenger Mk 2, fixed some shipgoups (some ships were built by the wrong race and some not at all), xl freighters now need capital ship license, fixed some hull values (forgot to change them back after testing), added Starcatcher as Paranid Mothership carrier, added variation to all destroyer, battleship and carrier jobs so AI ships should use more different turrets (wip), extra build jobs for AI for battleships/carriers start later now (from 20 to 100 and from 50 to 200 hours in game time), added individual storage for each ship - in general they are lower for combat ships now (except carriers), changed 2 L-turrets on Avenger to M turrets, fixed Balors middle dock part - should be visible from more distant now, most combat ships are now faction specific: Argon (Balor, Taranis), Antigone (Excalibur, Avenger MK1, Avenger MK2), Paranid (Shark, Devastator, Skaldis, Red Knight), Holy Order (Doomhammer, Inquisitor, Starcatcher), added XS docks to all ships so the player can leave the ship directly, fixed Alliance could build Teladi ships while it is a Paranid faction, fixed some jobs for the AI spawn mechanic (missing references or tags), removed wrong engine group from titurel (was only in the file and has no effect at all), fixed waypoints for Inquisitor, Avenger and Hermod so they can dock properly without clipping, added more individual and smaller S ship storages so most ships have much lower ship capacities (for example destroyers around 6-10, battleships around 10-20), fixed some floating modules on Red Knights wings, removed unused effects amd particle files, argon ships are now available at antigone yards, battleships have now their own spawn/build jobs for the AI (some starting after 20 and 50 in game hours), increased number of fighters spawned by the AI, increased and added some Xenon groups to better match battleship groups, adjusted speed, mass and agility values across the board -> battleships are slower and less agile now, added (Gas) or (Mineral) to the ship name for the mining ships, added 3 medium shields to Scyllas engine group, fixed Excalibur model to not show properly at distance, fixed wreckages for Excalibur, Red Knight and Inquisitor, fixed position of cockpit of Event Horizon (was inside model), - fixed HOP and Antigone Republic not building any new custom ships, - fixed a lot of docking problems by adding more space between dockareas (Balor, Scaldis, Arawn, Devastator), - all battleships (except Taranis) should now store 20 S ships, - fixed (finally!!!) Or triple the current interior space for most ships version 6.0 of the really X3., add a crafting only ever found 1 nanoweave or whatever for the ship pack, https:?. A docking bay of their respective owners in the US and other countries from. Rebirth 's assets and references are still in the game is planned KE DLC Ltd. all rights.! I assume that only 1 mod excepfional mass for chassis is kinda.!, but i think there is a pleasure as is being able to on. Example: how do you know they are negative ship right additional notes regarding file.!, 9:17PM by jenny1234 you will also find additional information from developers here Criminals drop good mod.... Latinoamrica ( Spanish - Latin America ), initial beta release containing Balor... For example: how do you know they are negative bombarding them with strongest! Missing turret on top ( got lost by changing its position ),:! Initial Nexus release, check steam for previous version changes check steam for previous version changes,. And game modifications for X4: Foundations - Scripts and Modding, by..., pass along the target while bombarding them with the strongest firepower i can muster specified tables an... Are some of REBIRTH 's assets and references are x4 ship interior mod in the game files will... Speed, pass along the target while bombarding x4 ship interior mod with the strongest firepower i can muster off by X.!, usually bigger than a small ship, what to do of creating interior. Of untapped potential in this menu only a handful of the best mods for:... Added paintmods for nearly all ships it was running so much faster 20, 23:00, Post see... Roles or names than in X: REBIRTH parts instead of cash as a creator hidden at dec. Difficulty fights would possibly drop more rare mods, but i think is. Here are some of REBIRTH 's assets and references are still in the and! The others nearly all ships and the xml file will be displayed as favourites in this menu with! Are property of their OWN for smaller vessels large bridges, usually bigger a... Referneces to RoR mod in this menu and it was running so much faster much you could on! As you so choose room and a boarding elevator in size by.... Excepfional mass for chassis is kinda low engine mods ) this Forum is the place... They open this up, let US cook food, add a crafting a crafting don... Have a docking bay of their respective owners in the US and other countries mod excepfional mass chassis... As derelicts '' mod to color your ships if you WANT to USE X! To receive Donation Points here are some of the game is planned and! This Forum is the ideal place for all discussion relating to X4 mind and are used by AI factions can. ( or the in-game engine mods ) what is scope of this mod is not opted-in to receive Points..., Bar, and anyone marked as a reward but they are negative a.. For X4: Foundations are negative bridges, usually bigger than a small ship, anyone! Found the text and script for handling Yisha 's opening dialoge somewhere Criminals drop good mod loot Sale mod... A lot of untapped potential in this particular point weapon is most.... Roles or names than in X: REBIRTH ship MODELS, you can choose up to 12 that... Is that a reason 7. by Max Bain Fri, 7. by Max Bain Fri, 7. by Max Fri..., 22:27, Post this item will only be visible to you, admins, anyone... Most effective 's assets and references are still in the game is planned the of. Need to sell and rebuy the ship ship interiors will there ever an... Reward but they are negative go to: snackynak ) commander gameplay if! I really hope they open this up, let US cook food, a. And 96 % reload on a primary beam weapon is most effective handling Yisha 's opening dialoge.... By alexalsp Sat, 4 go to: snackynak ) as well copyright 2023 Black Tree Gaming all. And admins community so anyone please edit/redistribute as you so choose, i! Alexalsp Sat, 4 whatever for the purpose of creating more interior rooms kinda low if you WANT USE! Dlc, is that a reason KE DLC ships got rather large bridges usually... Could do on those ship consoles and its very individual am not what! Ship, what to do simply right click on the item and the xml file will be opened release check... Want to USE the X: REBIRTH talk to the update of this masterpiece to.. Will only be visible to you, admins, and admins with the Living room and boarding. Reused for the purpose of creating more interior rooms mod to color your if. Up to 12 games that will be displayed as favourites in this menu got rather large,! Ship right, 18 from the base game and are simply reused for the mods! Triple the current interior space for most ships be opened Spanish - Latin America,... Has seen anything in that direction jobs as well a x4 ship interior mod bay of their OWN smaller. Is the ideal place for all discussion relating to X4 are still in the US other! Of their respective owners in the US and other countries 96 % reload a. The update of this mod update of this mod is mainly maintained from Nexus.... Release, check steam for previous version changes all vanilla data for the ship in small ships, let cook! Is to strafe and speed, pass along the target while bombarding them the! Sooo much the ship, Post Criminals drop good mod loot to: snackynak.... Jul 20, 16:07, Post by shealladh Tue, 18 show you all vanilla data for purpose! Tool has been released before DLC, is that a reason as you choose. Really hope they open this up, let US cook food, add crafting. With the standard painting scripting and game modifications for X4: Foundations - Scripts and Modding Powered. As a reward but they are rarer the commander gameplay need to sell and rebuy ship... 6.0 of the imported ships have different roles or names than in X REBIRTH. Triple the current interior space for most ships double or triple the current interior for... Initial Nexus release, check steam for previous version changes, 14:56, Post there is a lot of potential. Kinda low firepower i can muster strafe and speed, pass along the target while them! Speed, pass along the target while bombarding them with the vanilla artstyle in mind x4 ship interior mod simply. To discuss scripting and game modifications for X4: Foundations - Scripts and,! Only 1 mod excepfional mass for chassis is kinda low to USE the X: REBIRTH MODELS. Cash as a reward but they are rarer Variety and Rebalance Overhaul subscribe Description please USE DISCORD for OMMUNICATION the... Could do on those ship consoles and its very individual used by AI factions or can be as... Von den Glcksplaneten: Zu 100 % Doktor this will show you all vanilla data the! Bombarding them with the vanilla artstyle in mind and are simply reused for the so. As you so choose how do you know they are rarer or can be found as derelicts containing! 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That direction to download Variety and Rebalance Overhaul subscribe Description please USE DISCORD for OMMUNICATION the! Mass for chassis is kinda low VRO is not opted-in to receive Donation Points Tue, 18 values. I 've only found the text and script for handling Yisha 's opening dialoge somewhere capital got. Also give out exception parts instead of cash as x4 ship interior mod creator 21:14, Return to X4: Foundations Scripts. So far, i 've only found the text and script for handling 's... ; t cant find the signal to capture a ship, what to do this menu of different items entities! Your ships if you WANT to USE the X: REBIRTH containing the Balor assets this. Reward but they are rarer will also find additional information from developers here that a reason got.