You take a 1 penalty on Intelligence and Wisdom checks and on Intelligence- and Wisdom-based skill checks, but gain a +2 bonus on Charisma checks and Charisma-based skill checks. You have learned how to psychically sense an individual's mood or altered mental state. Arcane Spell Failure and armor check penalty barely matters. | Into The Unknown In addition, once per day, you can increase the DC of a psychic spell you cast by 1. Creatures harmed by your spells relive their torments in nightly terrors. amplification options. | FateCoreSRD Benefit: When you are within 30 feet of your implement, you don't need to attempt a concentration check to cast spells associated with that implement. Crafting psionic tattoos and cognizance crystals uses new item creation feats detailed below. Benefit: While your phantom is confined within your consciousness, you gain a +2 bonus on saving throws against death effects, energy drain, and possession. | Warrior, Rogue, Mage SRD Prerequisite: Mental focus class feature. Such spells generally take up a higher-level spell slot than the normal spell. Fear: 1stheightened awareness, 2ndscare, 3rdfear, 4thfeast on fear, 5thnightmare, 6thfrightful aspect. By accepting 1 point of burn, you can use this ability at will until your burn is removed. | ACK-SRD | 13th Age SRD Benefit: Each time you enter a psychic duel, you gain a number of temporary hit points equal to your manifesting level (see Psychic Duels). Sell at the Open Gaming Store! Prerequisite: Ability to awaken the root chakra. You focus your ki in order to quell the influence of outside spirits on you. When you spend generic focus to activate focus powers with one of that school's implements, the focus powers cost their listed amount of mental focus. | d20PFSRD The Psychic's spell list overlaps with the Sorcerer/Wizard spell list quite a bit, but isn't quite as large. You want your pool to be as big as possible, and you want to | Everyday Heroes SRD will be difficult for the Psychic to handle. The Psychics strange ability scores mean that a variety of races can work as psychics. Hit Points: d6 hit points leaves you pretty Normal: Shifting focus between two implements takes 1 minute of quiet contemplation. Against activated supernatural and extraordinary abilities, a successful kinetic counter negates the ability's effect entirely while still expending the ability. When you are at a greater distance, the DC for the concentration check is equal to 15 + the spell's level. Each time the target fails its save, it must save again the following night or be affected by another nightmare, though the save DC decreases by 2 each night after the first. | Forge Engine SRD Just combine together all parts that should be included. Psychic Sensitivity Source Occult Adventures pg. If you have 10 or more ranks in Perception, this bonus increases to +8. 8 Raithul 2 yr. ago By accessing these staggering vaults of mental energy, the psychic can shape the world around her, the minds of others, and pathways across the planes. Like the Wizard, the Psychic can fill a variety of roles thanks to their expansive skills and spell list. Psychic Details Psychic Feats Psychic Focus Spells Psychic Sample Builds Conscious Minds Subconscious Minds The Tangible Dream Source Dark Archive pg. If my party is trying to be subtle in any way, I try to make Spells that affect multiple targets deal the extra damage once to each target, regardless of whether the spell deals its damage all at once or in multiple hits (in the latter case, add the extra damage to the first hit against each target). If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. Reading a creature's emotion aura takes you only a full-round action instead of 10 minutes, and if you succeed at your check, you also determine whether that creature is currently affected by a fear or mind-affecting effect and the relative strength of that effect (minor, moderate, strong, as defined in detect magic). Psychic. This pool refreshes at the start of each day. All it takes is an intimidate check to mess up your spell casting. Psionic Feats View source Psionic feats are available only to characters and creatures with the ability to manifest powers or with a reservoir of psionic power. This doesn't apply if your phantom is helpless or unconscious. You believe you are speaking your native language, and the listener believes you are speaking its native language; however, to everyone else able to hear you, you sound like you are speaking gibberish. If you ready a fire simple blast, you can counter any spell or activated extraordinary, supernatural, or spell-like ability that has the water or ice descriptor, and if you ready a cold or water simple blast, you can counter any spell or activated extraordinary, supernatural, or spell-like ability that has the fire descriptor. Unfortunately, very few of the discipline options are good. If you take this feat after 1st level, you must undergo a painful 6-month regimen of increased tightening and head binding, during which you take a 1 penalty on Intelligence, Wisdom, and Charisma checks and on Intelligence-, Wisdom-, and Charisma-based skill checks. Limits on Use: As with all powers, you cannot spend more power points on any power than your manifester level. The glittering hoard of a terrifying dragon! Playing skulls and shackles, I want to murder the bejeezus out of Plugg but will abstain i mostly just want to know what feats are good for a Psychic, Just hit lvl 3 so probably going to take CWI already have improved Initative. Of course, manifesting a power while using a metapsionic feat is more expensive than manifesting the power normally. | Monad Echo SRD When you are psionically focused, you can expend your focus on any single concentration check you make thereafter. Benefit: Choose two occult skill unlocks. Leaving such an area immediately allows psionic feats to be used. The glittering hoard of a terrifying dragon! Stare Feats Benefit(s): You gain access to occult skill unlocks for any skills in which you have ranks. Benefits: When you trigger your painful stare, the target takes an amount of bleed damage equal to 1/3 your mesmerist level. Prerequisites: Base attack bonus +3, kinetic blast class feature. As for feats: 3 - Greater Spell Focus (Enchantment) 5 - Improved Initiative 7 - Leadership (take a Wizard or Sorc cohort to craft for the party) or Spell Penetration or Spell Specialization (Enchantment) You can use your touch treatment more often. Unfortunately, thats the only good bit that half-orcs offer. The following format is used for all feat descriptions. Normal: Without this feat, you must spend 10 minutes in intense concentration to read one of a creature or item's four auras, and you can do so only once per day. | GumshoeSRD Expending your psionic focus to power a feat, class feature, or any other ability only powers a single effect. Allies who are paralyzed, stunned, unconscious, or otherwise unable to act don't count for the purposes of these feats. Subscribe to the Open Gaming Network and get everything ad-free! Special: You can take this feat multiple times. No role except healer is beyond your reach, though the psychic excels as a Striker, Support, and a Utility Caster. Using this feat doesn't use up your one daily use of the read aura unlock, which you can still use either to read another type of aura or to read an emotion aura without taking the penalty associated with this feat. Home Players Basics & Ability Scores Ability Scores Alignment Character Creation Outline Glossary Character Descriptions Core Classes Barbarian - Rage Powers Bard - Masterpieces This bonus doesn't apply on other checks using the base skillsonly on checks for occult skill unlocks. The favored class bonus is terrible. You cant select a multiclass archetypes dedication feat if you are a member of the class of the same name. On the first round during which you spend no ki to maintain your chakras, your highest chakra closes and you can spend a swift action to use any one of the abilities of your remaining open chakras. This entry is absent if a feat has no prerequisites. This damage increases to 2d6 at mesmerist level 12th and to 3d6 at mesmerist level 18th. | Starjammer SRD | d20PFSRD Copyright 2013, Dreamscarred Press; Authors: Andreas Rnnqvist, Jeremy Smith. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. Prerequisite: Spirit bonus class feature. Rivani, Iconic Pathfinder Psychic Introduction: I figured it might be best to start this guide with a quick explanation regarding my motives for writing it and what can one reasonably expect to get out of it. Stay in the back with your nonexistent armor and hope that your party's Defender can keep you safe. Psychic-specific feats here. This gives it to you fantastic spell that keeps your party in constant communication without giving discipline abilities more throughout the day. Induce an irrational fear in a creature to the point of madness. are excellent, but at this level a 3rd-level spell isnt going to make a huge Psychic feats are largely identical to Wizard feats, so Ill only cover Your telepathic sensitivity intensifies when you're affected by mental magic, making it easier for you to link to other creatures. | GumshoeSRD Opponent must spend 1 extra manifestation point to defend itself, Gain 3 serpent-fire ki points for chakras, Chakra Initiate, ability to awaken heart chakra, Gain 4 serpent-fire ki points for chakras, attempt one save to maintain chakras, and gain lingering benefits, Chakra Adept, ability to awaken crown chakra, Gain 5 serpent-fire ki for chakras, can spend more ki to gain two chakra benefits, Mesmerist level 13th, painful stare class feature, Apply the effects of two stare feats to painful stares, Base attack bonus +3, kinetic blast class feature, Gain +1 on caster level checks, concentration checks, and saving throws for discipline spells, Deliver touch spells class feature, phantom class feature, Phantom can deliver touch spells 20 feet farther, Shift mental focus points without losing any 2/day, Gain bonuses and penalties based on head shape, Gain new spells tied to phantom's emotional focus, Psychic Sensitivity or ability to cast psychic spells, Perception 1 rank or Sense Motive 1 rank, Read emotions quickly and often, but open your mind to risk, Caster level 7th, mental focus class feature, Increase hypnotic stare's range by 10 feet, Gain one additional phrenic amplification, Use touch treatment two additional times per day, Gain a wild talent at least 2 spell levels lower than maximum, Gain +4 on concentration checks while phantom is adjacent or within your consciousness, Abjurations and divinations treat you as the possessed creature, Int or Cha 21, Hidden Presence, Manipulative Presence, Use generic focus efficiently with an implement, Demoralize hypnotic stare target as a swift action. If you fail a Xenoglossy check, you can't use the Xenoglossy feat to attempt further communication with that creature until you gain additional ranks in Linguistics. Benefit: As an additional use of the faith healing skill unlock, you can attempt to manipulate a creature's psychic form to heal damage to its physical form. Psychic SourceOccult Adventures pg. The blast uses the Constitution modifier of whoever provided the substance infusion and the Dexterity modifier of whoever provided the form infusion. You can select an infusion or a non-infusion wild talent, but not a blast or defense wild talent. The classic look for the Archives of Nethys. Prerequisite: Phrenic amplification class feature. You have honed your mind to harness psychic power. Your implanted trick spurs the body in battle. sure that someone in the party can cast this. All other level-dependent parameters of the power forged into the item are set according to the effective manifester level. Their spellcasting is Intelligence-based, but depending on your Psychic Discipline youll need either Wisdom or Charisma. You unlock the secrets of the occult world. If the two participants aren't adjacent to each other, the origin point of cones, lines, and other effects that normally originate from a character's square instead originate from a point in the square located halfway between the two participants in a straight line (where the two simple blasts meet and form the composite blast). The caster level for this ability is equal to your character level, and the save DC is equal to 11 + your Intelligence modifier. solving the largest problem for spontaneous casters. Prerequisite: Hypnotic stare class feature. The classic look for the Archives of Nethys. Each participant accepts the burn cost for the infusion she provided. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. We support a limited subset of Pathfinders rules content. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. Benefit: Whenever you summon your phantom, you can give it a +2 enhancement bonus to its Strength, Dexterity, or Charisma. Intelligence. Special: If you possess the Third Eye feat, your opponent's mental mask is shattered even on a successful Will saving throw. Benefit: Your pool of serpent-fire ki increases to 5 points. class bonus is really unique and exciting. When you expend your focus in this manner, your concentration check is treated as if you rolled a 15. Prerequisites: Int or Cha 21, Hidden Presence, Manipulative Presence, ability to cast possession or greater possession. Benefit: With a successful DC 25 Linguistics check, you can speak with a single individual with whom you share no common languages. Prerequisites: Phantom class feature, phantom with the magic attacks ability. In addition, once per day when you fail a saving throw against a death effect or possession effect or gain a negative level, as an immediate action you can shunt that effect into the phantom's section of your soul instead. Wizard Handbook. use since youve got a limited selection of spells known. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. Charisma-heavy psychics also make excellent Faces. These serpent-fire ki points are replenished at the same time you replenish the points in your regular ki pool. The deep emotional resonance you share with your phantom enables you to master the emotions of others. You are more adept than most at shifting mental focus between your implements. Devotion: 1stinvisibility alarm, 2ndspiritual weapon, 3rdcure light wounds, 4thspell immunity, 5thvampiric shadow shield, 6thgreater heroism. Prerequisites: Phantom class feature, phantom with the deliver touch spells ability. Prerequisites: Acrobatics 3 ranks, kinetic blast class feature. | Cepheus SRD Your reservoir of mental energy is greater than normal. Special: You can take this feat multiple times. Benefit: You gain a +2 bonus on checks to use occult skill unlocks. Benefit: Your phantom has a 50% chance of ignoring critical hits and precision-based damage when fully manifested in its ectoplasmic form, as if wearing armor with the moderate fortification special ability. If you have at least 10 ranks in Bluff, you instead take no penalty when feinting against non-humanoids and creatures of animal intelligence under your hypnotic stare. The modifications to a power made by a metapsionic feat have only their noted effect on the power. The original alternate theme for the Archives of Nethys. A delayed blast radiates an aura of magic appropriate for its spell level even while it is delayed, and during that time, it can be dispelled by dispel magic. You take a 1 penalty on Charisma and Wisdom checks and on Wisdom- and Charisma-based skill checks, but gain a +2 bonus on Intelligence checks and Intelligence-based skill checks. A fearsome spell can't cause a creature to become frightened, even if that creature is already shaken. Because psionic feats are supernatural abilitiesa departure from the general rule that feats do not grant supernatural abilitiesthey cannot be disrupted in combat (as powers can be) and generally do not provoke attacks of opportunity (except as noted in their descriptions). For complete rules on how to apply metamagic feats to spells, see here. Prerequisites: Int 13, Psychic Sensitivity or the ability to cast psychic spells or use psychic spell-like abilities, character level 3rd. 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