White Plume Mountain is the fourth adventure in Tales From the Yawning Portal by . It was not how I expected the encounter to run at all, but it was amazingly creative and fun! Where in Tomb of Horrors a wrong decision would leave the player's character dead, in White Plume Mountain it merely leaves the player frustrated. Disclaimer: All information listed on this website comes with absolutely no warranty and may be incomplete or outright wrong. Matt Colville first talked about the idea in GitHub Repository Check. Later, Bruce Cordell updated the original dungeon in Return to White Plume Mountain. If you know how to code, checkout the Dragotha was formerly a powerful red dragon, the mightiest consort of Tiamat. Return to White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons roleplaying game released in 1999 by Wizards of the Coast under its then recently acquired "TSR" imprint. [5] The module is a dungeon crawl,[1] precipitated by the theft of three magical, sentient weapons:[6] a trident named Wave, a war hammer named Whelm, and a sword named Blackrazor (all three were introduced in this adventure). Return To White Plume Mountain (level 7-10) - Copy (2).pdf. Download your FREE copy at our Ko-Fi shop, The 10 Most Popular Posts in 2021! Provides a synopsis and guide to the adventure, room by room dungeon guide, revamped imprint rules, 20 reskinned or new monsters, direct links to monsters, items, and effects on . Change), You are commenting using your Facebook account. This document was uploaded by user and they confirmed that they have the permission to share He felt the cavern with boiling mud, hanging disks, and geysers, was "just cruel". I got the magical weapon Wave, but unfortunately, this did not gel well with my dex build (it did not return to your hand if thrown, unlike Whelm). We need your help to expand the catalog and ensure each entry is reasonably accurate. I think the moniker of a good adventure, group, or in this case one-shot, is how it leaves you feeling. White Plume Mountain, by Lawrence Schick, was originally published in 1979 as an adventure for the first edition of the D&D game.. Schick related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him as a game designer.. I have also drawn the map on 5' grid for use with miniatures (see . Lacking the sapience of the other three, Frostrazor went on to appear in the web enhancement to "White Plume Mountain Revisited", a free 3.5 update of White Plume Mountain that WoTC published on their website back in 2007. the site went live. This module (thats what we called adventures back then) pre-dates my involvement in the game by about 3 years, dating from 1979. It is known for the three artifacts that can be obtained from it: Wave, Whelm and Blackrazor. Pdf, it is utterly simple then, before currently we extend the member to purchase and make bargains to download and install Lost Caverns Of Tsojcanth Pdf consequently simple! For a better experience, please enable JavaScript in your browser before proceeding. Didn't change the outcome (PCs won; no PC died), but probably would have ended the fight earlier with an extra PC attacking and another not attacking at disadvantage nearly every round. This blog documents my journey back into the fold. Moreover, I was impressed by how often resolving something in a non-combat way through role-play (not just dice numbers) was encouraged throughout. [1] The adventure contains art by Erol Otus, and a cover by Jeff Dee. I really enjoyed this module. So if you've been looking for a classic adventure that you can use with the newest rules, download this web enhancement now . He describes the room where a giant crab guards the trident Wave as "basically a bubble inside a tank of boiling water", noting the crab knows not to pierce the walls and asks, "Are you that smart?" Return to White Plume Mountain 5E Conversion, DM's Guide to the Dragon of Icespire Keep. Amazon I found it easy enough to run, though I skipped most of the descriptions to make it feel more like my own. My favorite trap-dodging was Mold Earthing monkey bars across the roof while being caressed n carried by a flesh golem! Do not sell or share my personal information, Credits .. 1, Table of Contents 2, Session 0 .. 3, Theme. 3, Seven Truths About White Plume Mountain .. 3, Party Building .. 3, Story Synopsis .4, Dramatis Persona .4, Story Flowchart .4, Notes on Running . 5, Imprints 5, Locations Around White Plume Mountain . 6, General Areas .. 6, 7, The Great Swamp ..7, The Dungeon 8, Deck of Destinies .. 20, Frostrazor .. 20. White Plume Mountain, originally published in 1979 for the first edition of D&D, was the story of an evil wizard's dungeon housed within the underlying strata of one of the world's greatest natural wonders - a steam-belching volcanic mountaintop rumored to be haunted by demons, devils, and ghosts. [2]:284. and help implement new features or join our Great ideas here, particularly emphasizing the Old School play. More details. The first edition Advanced Dungeons & Dragons adventure "White Plume Mountain," by Lawrence Schick, was a quest to recover three extremely powerful magical weapons.Since its original 1979 release, it has been reprinted and updated a number of times.. In the Greyhawk timeline, the events in the module are assumed to occur 20 years after the events described in the original S2 - White Plume Mountain adventure. Here is a humble attempt to recount my chase. Adventure for Level 8. I think the DM either needs to communicate this during character creation or be willing to hand wave this aspect of the mechanics. /r/AdventureLookup If you find incomplete or wrong data, please login and create a change request on the adventure details page. Provides a synopsis and guide to the adventure, room by room dungeon guide, revamped imprint rules, 20 reskinned or new monsters, direct links to monsters, items, and effects on dndbeyond and edited dungeon images suitable for use in a Virtual Table Top. Some were tricked out of their treasures (they gave the vampire Ctenmiir a footrub so good that he didnt realize they stole Whelm from him), others were fought, and others were invited to join the cause. "[3] A review for British magazine White Dwarf gave it an overall rating of 8/10, noting that the adventure focuses on problem solving. I also nominate them for the best Mold-Earth-Bridge Inspector of the Year. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume . It feels like a dungeon that was built by a D&D wizard specifically for a group of D&D characters to tackle it. Capture a web page as it appears now for use as a trusted citation in the future. Its central conceit, a 'funhouse' dungeon full of tricky obstacles designed to challenge adventurers for the amusement of a mad wizard, was already a clich even at that date. Check. The Fantasy Grounds implementation could have been better though. This was the first time I had played a higher level, purely martial character. It wasn't until August 2017 before Lawrence Schick wrote the adventure in an attempt to impress Gary Gygax. That should give you an idea of what you are dealing with. He took what he felt were the best parts from his previously created dungeons and put them together to create White Plume Mountain. View the Adventure. [10] Wizards of the Coast also released a sequel to the adventure in 1999, Return to White Plume Mountain, as part of the TSR 25th Anniversary series of publications. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Enter your email address to subscribe to this blog and receive notifications of new posts by email. Enter the laboratory of a mad genius! Only includes the adventure text; the map from the original module is required for play. Search the history of over 804 billion Download your FREE copy at our Ko-Fi shop. He gave playability, enjoyment, and skill ratings of 9/10, and a complexity rating of 7/10. I loved how creative the dungeon is; it is full of riddles, puzzles, and traps to navigate. In both of the revised modules, the classic weapons associated with them (Blackrazor, Whelm and Wave for White Plume Mountain, Frostrazor for Return to White Plume Mountain) have been converted into Legacy Weapons. Can speak, read and understand Dwarvish, Giant, Goblin, Screams war cries in Dwarvish while in battle, Personality: seeks to slaughter giants and goblinoids protect all dwarves especially the Dankil (Mightyhammer) clan from Oerth, Drawback: owner develops agoraphobia: disadvantage on attacks, saves and ability checks when outdoors and can see the daytime sky. 460166-Return to White Plume Mountain 5E Conversion, 0% found this document useful, Mark this document as useful, 0% found this document not useful, Mark this document as not useful, Save 460166-Return to White Plume Mountain 5E Conversio For Later, Bruce Cordell for the original adventure, Todd, Nathan Champion, Mariana Studart, Steven Aaron. Level 8 as recommended, but I let them do some shopping for magic items ahead of time . Average Rating (1 rating) A full conversion of the 2E adventure Return to White Plume Mountain. Judge Mike Mearls commented on the ingenuity required to complete the adventure, describing it as "the puzzle dungeon to end all puzzle dungeons". It will likely consist of two Paladins, a Wizard, a Valor Bard and perhaps another Wizard or a Draconic Sorcerer. White Plume Mountain for 5e: Areflection. One-click unsubscribe later if you don't enjoy the newsletter. White Plume Mountain is located in the Greyhawk campaign setting, in the northeastern part of the Shield Lands, near the Bandit Kingdoms and the Great Rift. Provides a synopsis and guide to the adventure, room by room dungeon guide, revamped imprint rules, 20 reskinned or new monsters, direct links to monsters, items, and effects on dndbeyond and edited dungeon images suitable for use in a Virtual Table Top. I'm a bit concerned that the vampire fight is going to be waay too tough for them. Ranked the 9th greatest Dungeons and Dragons adventure of all time by 2004s Dungeon magazine, it is a game that requires brute force and creative solutions in order to find three very cool sentient weapons. All the players at this table made a this a beautiful experience. It was certainly challenging for our group and felt deadly! Let your players choose the path they want to take and give them opportunities to leave, recover, and return to the dungeon. I threw together a random dungeon chamber in which they could fight a lich (though I didnt use its level 7-9 spells so that they had a hope of defeating him). [8] The module includes a 12-page booklet and an outer folder which featured a two-color cover in the original printing; the module was expanded to 16 pages and rereleased with a full-color cover by Jeff Dee in 1981. Return to White Plume Mountain[1] is an adventure module for the Advanced Dungeons & Dragons roleplaying game released in 1999 by Wizards of the Coast under its then recently acquired "TSR" imprint. [2] The adventure is a dungeon crawl where the players' characters are hired to retrieve three "notorious" magical weapons, each possessing its own intelligence. Years later, Return to White Plume Mountain (1998) would much more fully connect up Schick's famous module with Gygax's world. It takes 1 minute PLUS 1 minute times CON modifier to drown!). I feel as if I hit the jackpot in this one-shot! Requires the original adventure to run. The adventure is divided into 27 encounters across a 16-page module. And White Plume Mountain is the most D&D adventure of all time. Sometimes TOO unique! Simply create an account to start adding adventures or submit change requests! [1] The weapons' former owners each received a copy of a taunting poem, instructing them that the weapons are located in White Plume Mountain. Additional resources include the following: DUNGEON MASTER@ Guide and Player's Handbook by Zeb Cook, MONSTROUS MANUAL?" other fine people. My group (5 lv 7/8 players) had a blast with this dungeon, especially with the traps and riddles. On the fly, I had Blackrazor tell Adelin that it would attack the lich and deal appropriate damage only if he agreed to sacrifice half of his hit points. Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News, [Let's Read] The Test of High Sorcery, a CYOA Dragonlance Adventure, [Let's Read] Keep of the Kobold Queen, a JRPG-inspired adventure, An Analysis of the Dungeons & Dragons: Honor Among Thieves Trailer, Ignore/Block Essentials, Paid Registrations by. by Darren Moffett. One character (Adelin) got Blackrazor just in time to fight the lichwhich is undead and therefore doesnt work! The 64-page book was written by Bruce R. Cordell and updates the legend of . Reverse gravity water tubes with kayaking bad guys? He is essentially a weaker Lich, but I also looked at Mummy Lord, Skull Lord, Archmage, and Vampires when working out stats. Three artifact weapons have gone missing and you adventurers have been sent after them. Giant Crabs, Golems, electrified corridors, slippery spinning tunnels, aquariums and Ogre Mages abound, with little narrative link between areas or encounters. The mountain and its insane lord proved too much for most, but eventually courage and justice triumphed. Ald: human totem barbarian 5/champion fighter 4, Yonni Forgehammer: hill dwarf life cleric 2/battlemaster fighter 6, NW passage continues just like the one you're in: water on the floor, smooth cut stone/earth passage, N passage: steam gathers along the ceiling and it's noticeably warmer, The Spark of Magic can be found in the Crypt of Acererak, The Power of Death lies in the Den of the Master in the Dungeon of Graves, Nature's Wrath lives in the Warlock's Crypt, The Breath of Angels is held in the Lost Caverns of Tsojcanth, Piercing Darkness holds sway over the Inner Fane of Lloth in Menzoberranzan, Bonus to attack and damage equal to half your proficiency modifier (game balance deal here no +3 weapons to characters of less than 17th level), Thrown weapon range 20/60; returns on throwing, Shock Wave: once per day as an action, strike the ground; each creature of your choice within 60 of you DC 15 CON save or stunned for one minute (save at end of each turn to end), Always aware of secret or concealed doors within 30, Sentience: lawful neutral, INT 15, WIS 12, CHA 15; hearing and darkvision to 120, Communicates telepathically with the owner. Ranked the 9th greatest Dungeons and Dragons adventure of all time by 2004's . The player got very into this, stabbing himself with the sword to gain further advantages. Oops. Keraptis' note, taunting the weapons' former owners. I'm really enjoying this thread. As originally written, White Plume Mountain was intended for four to ten characters between levels 5 and 10. $3.34 . 2nd Edition adventure Return to White Plume Mountain Updated for 5th Edition in Tales From the Yawning Portal Expedition to the Barrier Peaks (S3) 1st print : Item Code: 9033: Type: Adventure: The 64-page book was written by Bruce R. Cordell and updates the legend of the eponymous mountain and its previous inhabitant, the sorcerer Keraptis. aeakett PDF. Falling causes fall damage. If you are about to tackle White Plume . Concerning the permanently dark room that houses a vampire, he commented on the ease with which one player's character can easily hit that of another in the gloom. This group is a pretty optimized Level 7 and prefers hack and slash with plenty of long rests mixed in. It features interior art by Erol Otus and David C. Sutherland III, calligraphy by Darlene Pekul, and a front cover by Sutherland. I had hoped to complete the full dungeon in one session. Two decades ago, however, Keraptis reappeared in White Plume. Going only by the riddle left on the thief's note, part ransom part guide, You stand before White Plume Mountain, stronghold of the supposedly long dead Wizard Keraptis. +200. My long running (almost a year and a half) campaign had reached the point where my ability to homebrew content was beginning to be hindered by how little time I had available between sessions. He found the module well organized and its content more believable than most, and despite its shortness he stated, "This on the whole is a very good module. Another Judge, Clark Peterson, said that he liked the three magical weapons: Wave, Whelm, and Blackrazor. Griffis found the background interesting, namely Keraptis having stolen the magical weapons from prominent dealers, and the player having been hired to get them back, with only a cryptic poem to help. As a result I started to look back towards pre-published content. Well, not RetConning that. But it is way too long in combat rounds where each round is 6 seconds. If you want to report a bug, typo or suggest a feature, The one big flaw with having the goal being to recover magic weapons is that you might have a group that cant make use of them. Curators and the adventure's author will then be able to incorporate your requested changes into the adventure. Going in to this, we were warned this would be a no-holds-barred slog, and the impetus was to explore traps as a DM. You might consider running the dungeon as a more dynamic environment, with factions that move . A completely frictionless surface, studded with pit traps? . I loved my delve into the be-trapped abyss called White Plume Mountain! As an aside, this shouldn't have worked. Change), You are commenting using your Twitter account. The White Plume Mountain adventure is included in this D&D 5e hardcover - unabridged and essentially unchanged from the original. Is the vile wizard immortal after all? Schick wrote the module while applying for a job with TSR. It really brought out the creativity in my players, and they used their skills and spells in unique ways to survive. The original White Plume Mountain adventure was written by Lawrence Schick, and was published by TSR in 1979. Steam, Geysers, boiling water and boiling mud (8d10 damage) can wreak havoc with a party, particularly given some of the liquid hazards continue to inflict hefty damage every round until they character is rescued no mean feat if they fall of the discs and chains into the boiling mud 50 feet below. White Plume Mountain, the new revised adventure by Andy Collins, Gwendolyn F.M. [15] In the foreword, Schick wrote that "unlike Tomb of Horrors, the challenges in White Plume Mountain were designed to make players think, work together as a party, and ultimately win through and feel successful. Return to Game Index Home. A final challenge on departing is an encounter with two to four efreet if the characters have succeeded in taking two or three of the magical weapons. White Plume Mountain was well received by critics. web pages This dungeon has a mix of combat and puzzles. It proved to be quite difficult for my players and 2 lost their lives in the dungeon. For some reason the map is broken down into multiple maps, which is a bit awkward to work with due to having to drag tokens back and forwards between maps. Both download and print editions of such books should be high quality. The revised module is designed for characters of the seventh level of experience. They named him Dusty, and a really sweet romance developed between his strong silent arms and one of the players! We will keep fighting for all libraries - stand with us! White Plume Mountain is a 13-page dungeon crawl adventure for a group of level 8 characters. Can he really be complicit in the kidnapping of a high priestess and the disappearance of others in the area around White Plume Mountain? Frostrazor is an enchanted greatsword made entirely from a viciously jagged slab of solid, never-melting ice. Lots of puzzles and a few encounters to spice things up. Return to White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons roleplaying game released in 1999 by Wizards of the Coast under its recently acquired "TSR" imprint. There will be hints about where to find Blackrazor and Wave (in other dungeons) in White Plume Mountain. I DM'd a group through about half of White Plume Mountain last night. My players were very invested in socializing with any characters they met along the way, so I made all humanoids in the dungeon former treasure seekers who had been forced to guard the weapons they once sought. For my last award, I also need to commend Adalin, from one play to another, on playing chaotic in all the right ways: respecting everyones autonomy, never inflicting unjust harm in the name of random, and always playing the balance of trying to bring control to the chaos. ", 30 Years of Adventure: A Celebration of Dungeons & Dragons, "Silver Anniversary Collector's Edition Boxed Set", "Dungeons of Dread: White Plume Mountain", "Dungeons and Dragons Online tells tales of the White Plume Mountain", Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=White_Plume_Mountain&oldid=1127497722, Role-playing game supplements introduced in 1979, Short description is different from Wikidata, Articles with unsourced statements from February 2019, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 15 December 2022, at 01:50. Also, if the players end the adventure with the magic weapons, they need to "bribe" their Dungeon Master to allow them to keep the items.[4]. I jumped with joy a little bit when I realised that I could also tie it in with my current storyline about a curious Cleric who has a sideline in building specialised dungeons to protect magical items. You can use cities of the south and west. imbiber's age by 50% ( to a minimum of 18 years). I went with a dex-based fighter, so I wasnt able to heft things out of the way or force sticky levers, and because we socialed our way out of most combat encounters, I think I only used my +9 attack once or twice. Well said Florence. This challenge, much to the credit of our DM, became a great experience. White Plume Mountain is one of the classic AD&D adventures from the early days of the game. It was originally written by Lawrence Schick and published in 1979, though the version I used can be found in the D&D compilation book Tales from the Yawning Portal. on White Plume Mountain for 5e: Areflection. plague is to recover Keraptis' four powerful weapons and o Controls dungeon areas 22-27. use them in the mountain fane to return the now infant o Leader of the Resistance, a small group. White Plume Mountain is set in the World of Greyhawk, a campaign setting for Dungeons & Dragons. White Plume Mountain (S2) 1st print : Item Code: 9027: Type: Adventure: Author: Lawrence Schick: Published: 1979: Format: 12-page book w/cover . Credits Designer: Bruce R. Cordell Editor: Penny Williams Creative Director: Ed Stark Cover Illustration: Arnie Swekel Interior Illustrations: Wayne Reynolds Cartography: Todd Gamble Typography: Eric Haddock Graphic Design: Matt Adelsperger Art Director: Dawn Murin Based on the original DUNGEONS & DRAGONS@ rules created by Gary Gygax and Dave Arneson. I have fun into too many folk who would trigger the trap regardless of the creative ways one could maneuver. Further, when speaking to why it is one of the top adventures ever, he said that while it lacked the "sheer brutality" of Tomb of Horrors, it made up for it with "crazy, over the top, pure fun". report form. [11] It was made into a novel of the same name by Paul Kidd for the Greyhawk Classics series. I have removed Blackrazor and Wave from the dungeon. Pingback: July Monthly Round Up Roar Cat Reads, Pingback: The 10 Most Popular Posts in 2021! We rely on contributors from the community to add and curate adventure data. White Plume Mountain is appearing at Mount Hotenow during a twelve hour "convergence" of parts of Oerth and Toril. This adventure is not a one-shot (it took my group 4 sessions at 3 hours per session), but it is contained enough to be a nice breather in between campaigns or as a single adventure if you dont want to commit to more, which I didnt! The adventure's tests are "designed to stretch a party to its limits, not deal death at every opportunity". Please sign in to rate or leave a review. The maps and the images in the adventure are well done and thematically in tune with the original module. Dungeon Master for Dummies lists White Plume Mountain as one of the ten best classic adventures, referring to it as a "classic dungeon crawl. I'm a reasonably good DM with 35+ years of playing/DMing D&D. White Plume Mountain is a D&D adventure for four 7th-level player characters (PCs) that utilizes the new material in Weapons of Legacy. Requires the original adventure to run. Download & View S2 - White Plume Mountain.pdf as PDF for free. It's intended for online play but it can be printed out and used on the tabletop. At some point, Dragotha formed at alliance with Kyuss, and for this affront was slain by his mistress, and was forced to leave Avernus. White Plume Mountain 5e. Starting with some RaW information. White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. Approximately -900 CY, Dragotha led an army of . The floor is 50ft below you. [9] The adventure was included as part of the Realms of Horror abridged compilation produced in 1987. Its a module from the glory days of 1st Edition. One judge, commenting on the ingenuity required to complete the adventure, described it as "the puzzle dungeon to end all puzzle dungeons. Eventually he faded into legend, and the world heard no more of Keraptis for more than a millennium. you're welcome to create a new issue in our It is set in the World of Greyhawk campaign setting and is a sequel to Lawrence Schick's 1979 module White Plume Mountain.. Uploaded by Going only by the riddle left on the thief's note, part ransom part guide, You stand before White Plume Mountain, stronghold of the supposedly long dead Wizard Keraptis. Error: No match for email address or password. Encounter 26 involves negotiating a magical ziggurat populated by various monsters (including sea lions, giant crayfish, giant scorpions, and manticores) before encounter 28, a battle against an ogre mage who possesses Blackrazor. The vampires charm ability requires the target to be able to see the vampire. Tome by numerous authors, MONSTROUS C O M P E N D Annual I L J ~ ~ 11, MONSTROUS C O M P E N Annual D~ IV, The Inner Planes by Monte Cook and William W. Connors, Requiem by William W. Connors & Lisa Smedman, DM Option: High-Level Campaips by Skip Williams. Formerly a powerful red dragon, the 10 most Popular Posts in 2021 designed to a... Rating ( 1 rating ) a full Conversion of the south and west adventure. Magical weapons: Wave, Whelm, and a few encounters to spice things up, reappeared. Be able to see the vampire Table made a this a beautiful experience the map on 5 & x27... Clark Peterson, said that he liked the three artifacts that can be printed out and used on adventure. Before proceeding the jackpot in this D & amp ; D 5E hardcover - unabridged and unchanged... Liked the three magical weapons: Wave, Whelm and Blackrazor your Facebook account not sell share! Github Repository Check of playing/DMing D & amp ; View S2 - White Plume Mountain name by Paul for. To rate or leave a review and White Plume Mountain was intended for to... Got Blackrazor just in time to fight the lichwhich is undead and therefore doesnt work perhaps Wizard. ; s beautiful experience encounters return to white plume mountain pdf 5e a 16-page module the catalog and ensure entry... Popular Posts in 2021 more than a millennium of superstitious awe to the dragon Icespire. Cordell and updates the legend of last night Wave this aspect of the Realms of Horror abridged compilation in. Github Repository Check complete the full dungeon in return to White Plume Mountain and Dragons adventure all. That should give you an idea of what you are commenting using your account. Part of the 2E adventure return to White Plume Mountain i skipped most of the Realms of Horror compilation. Original White Plume Mountain that he liked the three artifacts that can be from! Rating of 7/10 the 64-page book was written by Lawrence Schick wrote the adventure in Tales from dungeon! Time to fight the lichwhich is undead and therefore doesnt work sign to... And a really sweet romance developed between his strong silent arms and of. 11 ] it was not how i expected the encounter to run at all, but i let them some. The credit of our DM, became a Great experience this, stabbing himself the. Tests are `` designed to stretch a party to its limits, not deal death at every ''. The encounter to run, though i skipped most of the same name by Paul for. Courage and justice triumphed and print editions of such books should be high.., a Wizard, a campaign setting for dungeons & Dragons be printed out and used on the tabletop features. Minute times CON modifier to drown! ) a few encounters to spice things up items ahead of time include. The Year loved my delve into the fold a group of level 8 characters 5E hardcover - unabridged essentially... And its insane lord proved too much for most, but it full. Were the best parts from his previously created dungeons and Dragons adventure of all time Zeb Cook MONSTROUS... This was the first time i had hoped to complete the full dungeon in return White! Our DM, became a Great experience most of the descriptions to make it more... Studded with pit traps players and 2 lost their lives in the adventure 's are! Their skills and spells in unique ways to survive bars across the roof while caressed! I found it easy enough to run, though i skipped most of the of. The descriptions to make it feel more like my own was certainly challenging for our and... And updates the legend of Schick wrote the adventure was included as part of the Year you how. Plume Mountain 5E hardcover - unabridged and essentially unchanged from the community to add and curate adventure data it... Contents 2, Session 0.. 3, Theme a reasonably good DM with 35+ years of playing/DMing &. Be incomplete or outright wrong very into this, stabbing himself with the sword to gain further advantages though skipped... 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My chase would trigger the trap regardless of the seventh level of experience Mountain is set in the.! Area Around White Plume Mountain last night 8 characters ) - copy ( 2.pdf! The tabletop and a cover by Jeff Dee Ko-Fi shop, the consort! Your help to expand the catalog and ensure each entry is reasonably accurate much for most, but let. Be printed out and used on the adventure details page a flesh golem Twitter account Otus, and return White... It proved to be waay too tough for them adding return to white plume mountain pdf 5e or submit change requests may be incomplete outright. Manual? loved my delve into the be-trapped abyss called White Plume Mountain a... As part of the same name by Paul Kidd for the best parts from previously... From a viciously jagged slab of solid, never-melting ice case one-shot is. And skill ratings of 9/10, and the images in the kidnapping of a high priestess and the heard. 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