Gives a severe poison effect for 30 seconds, weaker than rending deluge. You won't use the spells this uses, but if you MUST have magic defense, set it. For example, Subduction has Gravity II as an additional effect, it'll slow down the enemy's movement speed greatly. However, this is only a single hit attack. lvl 61 - Seedspray - Physical - Three-fold damage (Slashing) with Additional Effect: Defense down - Another new spell, it's notably weaker than Frenetic Rip, but stronger than Bludgeon. lvl 63 - Frenetic Rip - Physical - Threefold attack (Blunt) - An very powerful, and essential physical spell, the first spell out of what many BLU call: "the big three." There's more effective ways to do magical damage (like regurgitate). But attack, while it should not be neglected, does NOT affect physical spells. Also, summoner's magical (or Physical) blood pacts also don't get mimicked by Colibri. Most voidwatch NMs don't require a dedicated paladin, since they can't keep hate with 17 other people spamming WSs, spells, and cures (and you have everyone with Fanatic's drinks up if everything is going well, making the need for a dedicated tank pointless). The safe bet is Strength, since all spells are modified by a stat dependent on your STR, then are modified by whatever other stats its dependent on. lvl 36 - Pinecone Bomb - Physical - Damage (Piercing) and Additional Effect: Sleep - The damage isn't that great, but that's not why you set this spell. When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. lvl 66 - Corrosive Ooze - Magical - Water Damage with Additonal Effect: Attack and Defense down - A newer, unique spell in that it does moderate damage, and decreases both defense and attack on the target. Circle Blade > Mandibular Bite > Induration. Reduces HP to 1 after use. lvl 99 - Droning Whirlwind - Magical - 224 MP - Bztavian (Vermin) - Wind damage in AoE with additional effect: dispel - A bitch to learn (I don't have it yet) because you have to learn it from the battlegrounds delve megaboss, instead of being able to learn it from the wildkeeper reive. This same person helped me out with getting it while unsynced in only 8 attempts. Not only does it have a STR 50% modifier, it has a VIT 50% modifier, and a DEFENSE modifier. Also, DEX gives you accuracy which brings us to the next big point: physical spells are dependent on main hand accuracy. lvl 85 - Quadratic Continuum - Physical - 91MP - Gorgers - Four hit damage: Damage Varies by TP (Piercing) - Could be a good addition to our bread and butter physical spells (the big 3 or 4 if you count Vertical Cleave). You have a net gain of 150 MP. Since Abyssea came out BLU are wanted for abyssea for yellow (elemental) triggers for NMs. I couldn't test it for very long because the marid I was fighting wanted to flatten me. lvl 50 - Self-Destruct - Magical - AoE Fire Damage (dependent on HP) - You know that attack that bombs do? Set it for a nice bonus. Also, it can be used for getting auto refresh. This increases the damage of spells like gates of hades, thunderbolt, tourbillion, etc. You can stay out of range of his deadly TP moves, and spam it over and over. Theyre as varied as the enemies that give us our spells. BLU gets 7% with their set trait. We know the entire spellbook thanks to a leak from Redditor u/ZeroTheBardbarian, and where they can all be found thanks to diligent work from Aleu Lyehga and Atria Baanyu, so all credit to them. FFXIV Guild (Crafting/Gathering Leveling Guides, etc. You must be facing the target's face in order for the spell to be effective. It's all situational of course, but there are several which you WILL want to use most of the time. You have to get through the first two acts of the fight to even have a chance to get the drop, however, and its not guaranteed, so I dont recommend it. That way, no one has to change elements in case a High Vulnerablity or Extreme Vulnerability happens to be a BLU spell. Deals fire damage with a potency of 900 to all nearby enemies while incapacitating self. The stun effect doesn't last too long, it might be better to use Actinic Burst to flash everything to use Yawn than this. If you use regeneration and have this trait, you'll be able to heal a bit more HP with it. Not that useful due to broken magic accuracy (the magic accuracy is floored for anything worth a damn). Spells come from different kinds of mobs that serve different roles in Vanadiels ecosystems. There's a few other things, Azure Lore increases their damage, and the Gift "Azure Lore Effect" increases the damage of physical spells while under azure lore. Savage Blade + Disseverment gives you Distortion, and Savage Blade + Cannonball gives you Light. They all have a variety of effects. They are similar to weapon skills, in that they are have different stat modifiers that affect the damage. Many spells have such a long cast time that it is too hard, or impossible to self-burst off your own skillchain (like 1000 Needles). When they blow themselves up? Create a free website or blog at WordPress.com. Modified by INT and magic attack bonus. This is something that comes up frequently while trying to learn spells in instanced content. However, in an instance where many people are hitting a mob (parties, alliances), you're not going to see a difference. Why is this a physical spell instead of water? Also of note, that this has the same skillchain properties as Savage Blade. If you're trying to reduce an enemy's defense with GEO and stack with with Dia effects and sweeping gouge, it might be worth it. ), and physical magic comes in the three different damage types (blunt, piercing, and slashing). It's dependent on INT and MND, so it requires a specialized build (Fire Staff helps too). lvl 97 - Thunder Breath - Magical - 193 MP - Wyvern (Dragon) - Deals magical lightning breath damage to enemies in a cone AoE (Lightning) - Deals 67.5% of your current health in thunder damage. If you do, theyll be recorded in the Blue Magic Spellbook under Character in the main menu. If you are instancing with other Blue Mages for spell learning, dont finish the fight until all Blues have been raised, if at all possible. The problem with this is, TP only affects the accuracy when Chain Affinity is used. It's still useful for BLU/NIN or BLU/DNC. Limited Job. Since youll be subbing Thief, you dont get a damage bonus from using Trick Attack. lvl 83 - Benthic Typhoon - Physical - 56MP - Murex - Conal Damage and Lowers target's defense and magic defense. This gives you Stoneskin, though it is weaker than the white magic spell Stoneskin. Move quickly to the specified location. Cancels auto-attack upon execution. Replace vanity dive with this. Unlike in your traditional FFXIV jobs, you learn new Blue Mage spells by defeating specific monsters in battle although others will be given to you after youve unlocked a specific number of spells. Now if only SE will give us the wivres' stoneskin Granite Hide attack. Stronger than subduction, but very costly with a long recast timer. lvl 50 - Frightful Roar - Magical - AoE Defense down (Wind) - This spell ranks among the more useful spells. It has a fairly long range compared to MP Drainkiss for example. lvl 82 - Magic Barrier - Magical - 29MP - Arihman - Magic Shield Effect (Darkness) - A magic shield like rampart (like magic stoneskin). Sabotender Deserter in Cutters Cry. Physical spells are capable of being combined with Sneak Attack and Trick Attack. lvl 61 - Eyes On Me - Magical - Darkness Damage - Another, stronger Darkness based nuke. The accuracy down effect doesn't seem to last as long as Sand Spin's. An unbridled learning spell. Damage is one-third of your current HP. Best use for this spell is for the Attack Bonus trait. I mention some of them in this guide. The effect decays over time, so the mob will regain VIT gradually. This job can play all three roles in the game, tank, healer or DPS. Savage Blade > Disseverment is the standard Blue Mage renkei to perform, at least until you unlock Expiacion (see Vertical Cleave below). It gives +10 accuracy and +10 evasion, and lasts 180 seconds. It makes attack bonus when paired with other spells that make that trait. Blue Mages may learn special abilities used by the monsters that they, or their allies, defeat. Maybe use it as a buffer under shadows while blink tanking. I'd say it'd be like bludgeon for a fast, cheap spell to spam to give enemies TP, but the disease effect would nullify that. lvl 91- Mortal Ray - Magical - 267 MP - Taurus (Demon) - Gaze spell, inflicts doom on a target (Darkness). Anyway, INT modified and magic attack bonus like Acrid Stream. Magic bursting is rare for Blue mage, but it does affect the magic damage a little bit when you use burst affinity. This can make partying with other Blue Mages beneficial when learning new spells. Also, the cast time for this spell is a bit long, making it hard to hit kited mobs. It costs 9 spell points. lvl 73 - Ram Charge - Physical - Physical Damage (Blunt) with Additional Effect: Knockback - A rather useless spell that has the same stat modifiers as the Sword Weapon Skill Savage Blade (STR 30% MND 50%). I dont generally recommend trying to learn this spell from this fight though as this is probably the hardest fight in the Carnivale currently. lvl 08 - Queasyshroom Physical Damage (Piercing) and Additional Effect: Poison (3 HP/tick) This spell has some use, while it has a weak poison effect, in ballista, this spell STRIPS all shadows from Utsusemi, which is useful. The only time you would want to use it, (NM mobs) there are other jobs you can count on to do any of those enfeebles for far less MP that'll stick longer. It's not worth it. Counter only works when you don't have shadows up. It was funny, though the group got hurt by me. It is much stronger than pollen, and you can cast it on any party member (but not people outside of the party). I don't know how potent the attack down is on this spell. Also, if you have another BLU with you in a party, you can use CA Disseverment > CA Vertical Cleave for Darkness (or the other way around, the order doesn't matter). lvl 99 - Glutinous Dart - Physical - 16 MP - Velkk (Beastmen) - Ranged piercing damage, damage varies by TP - A spell a lot like cannonball, it's got a range of around 21-22 yalms, but doesn't have the defense modifier for damage. Often known as "The Immortals", they possess the ability to mimic enemy techniques. The spells you'll want to set for triggering you possible weakness would be Fire, Earth, and Water: Heat Breath, Magnetite Cloud, and Maelstrom. This is about the same: it's not awesome. This spell, like Spinal Cleave, ignores shadows (except for blink, like a Puk's Zephyr Mantle), making it handy for Ballista matches. continuum makes solo darkness at level 96+, the damage on Requescat isn't as good as the empyrean weaponskill, or even vorpal blade, but if you don't have the empyrean weaponskill, you can use the merited Requescat for self-skillchains. It's a balancing act between accuracy and magical accuracy for sudden lunge, headbutt, whirl of rage, and frypan, which are all physical stuns. lvl 99 - Restoral - Magical (Light) 127 MP - Gears (Archaics)- Heals HP of caster - A self heal. But it may still be useful if only for the poison effect. lvl 80 - Blazing Bound - Magical - Deals damage to an enemy (Fire) - It's some sort of fire nuke. 2. If you're doing any kind of magical nuking, you'll want this trait. lvl 32 - Chaotic Eye - Magical - Gaze attack Silence (Wind) - This spell is one of the more useful ones, though if you have a WHM or other mage, you won't really need this spell, but it can be useful for soloing. lvl 24 - Soporific Magical AoE Darkness based Sleep Similar to sheep song, this puts all enemies in the AoE to sleep. Equip Magic Damage, Magic Attack Bonus, and Magic Accuracy for these nukes. A nice trait, especially for CDC now. To learn Blue Magic, all spells (with the exceptions of those listed under "Special Means") are learned by defeating a mob after it has used the spell you're looking for. lvl 63 - Spinal Cleave - Physical - Physical Damage (Slashing) - A physical DD spell that does one special thing, it ignores shadows (Utsusemi). Ive heard that if you let him cast the spell around five times or so before you kill him it greatly increases the chances of you getting the drop the first time, but I havent confirmed this. This is similar to lullaby, in that it is light based. Which ones ARE useful though? If it can be cast fast enough, it COULD be a potential BLU tanking tool for reducing damage taken. You can also get it from a synced run of the Aery. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. So, your best bet with Sneak Attack is to use a single hit spell. There are triggers for voidwatch NMs, which are similar to abyssea NMs, but includes more WSs, Abilities, and Spells. Can be combined with other spells for the dual wield trait. It's trash. Blue Mage starts at level 1 and can be played by doing the prerequisite questline in Limsa Lominsa, while also having another . Not as strong as Death Scissors, due to the lower STR modifier, but it can be used to make a Accuracy Bonus Trait. You will need to learn this spell to gain access to the level 50 Class Quest The Real Folk Blues, Also Sandstone Golem Level 29 Southern Thanalan (24,13), and Basalt Golem Level 34 Outer La Noscea (16,16), Also Gogmagolem, second boss of Copperbell Mines (Hard), Also Azulmagia from Stage 25 Masked Carnivale Dirty Rotten Azulmagia (but honestly, why would you? Some spells can be learned solo by taking specific battle leves that spawn mobs who have the spell. At first look, it's weaker than other high level spells, but it costs 16 MP, and is our most MP efficient spell, damage to MP. Main article: Blue Magic These spells cannot be set. By the time the spell animation is over, you could cast it again. lvl 72 - Saline Coat - Magical - Increases Magical Defense (Light) - This handy spell is useful for times when you have to face a lot of magic, such as astral flow and other AoE magic (like Central Temenos 3rd Floor where you have to fight the Yagudo SMN NM: Pee Qoho the Python). These spells are cast like any other spell, but they do not consume MP and may be used again. Can be used with other spells for the HP Boost trait. This means you can't use it for some content, such as Duty Roulette or completing the main campaign, but it can be used in the open world and instanced content when using a pre-made party. On the short testing I did with it, it did less than regurgitation on the same mob (a Marid, there were no Lesser Colibri to test it on, people were killing them all). But what job traits will you use? Can be turned into a single target by facing away from the target and casting. Master your magic: Pre-order the #ImmortalsOfAveum Standard Edition and get the Purified Arclight, a unique blue sigil that will unleash more power for some of Jak's spells. Regurgitation would not work, because it's these 8 specific elemental BLU spells (be thankful they removed 1000 Needles from the list of possible triggers). lvl 98 - Amorphic Spikes - Physical - 79 MP - Flan (Arcana) - Delivers a 5-fold physical attack: damage varies by TP (Piercing) - Another good, strong physical spell. Its not a guaranteed drop, however. lvl 99 - Searing Tempest - Magical (Fire) - Baelfyr Hybrid Fire-Light (Elementals), lvl 99 - Blinding Fulgor - Magical (Light) - Baelfyr Hybrid Fire-Light (Elementals), lvl 99 - Spectral Floe - Magical (Ice?) lvl 48 - Blood Saber - Magical - Drains HP from all mobs in range (Darkness) - Seems fairly pointless in most situations, it's not as strong as Digest, and if you're getting pummeled a bunch of mobs, you're better off trying to sleep them all than draining their HP. No idea how strong the poison effect is, but this breath spell the damage is 50% your current HP. Spell chances in the open world or Masked Carnivale are RNG based on the number of stars for that spell. It's efficient, but in abyssea, breath damage isn't that useful. lvl 99 - Nectarous Deluge - Magical (Water) - 97 MP - Snapweeds (Plantoids) - Deals water damage to enemies in range, additional effect: poison. Obtaining the Blue Mage job To obtain the Blue Mage job, you must complete the quest An Empty Vessel . But it does have a long range like cannonball. Without using Self-Destruct/Final Sting of. Another important note about Blue Magic Spells: we get a few healing spells. But it doesn't overwrite Sleep II, Sleepga II or itself. With Chain Affinity, TP modifies damage. Only usable under unbridled learning/wisdom. You may use a high damage, single hit spell with sneak attack (like Death Scissors), then shed some of the hate by trick attacking someone else with Frenetic Rip. Monster correlation (bird) will affect the amount of TP reduced (an additional -25 TP). Another killer trait. It has somewhere around a -60 accuracy penalty according to some testing people did (BG wiki/forum). This is what we've been waiting for! I have no idea how much, but it does give a nice pure damage increase even if the spell has TP modifiers to ACC under chain affinity or something else. You can also unsync this fight, but you may want to do the Extreme version if possible as the drop rate for the spell appears to be better on the Extreme version. But you need a decent amount of Accuracy for the full spell (all three strikes) to hit. lvl 40 - Terror Touch - Physical - Damage (Blunt) and Additional Effect: Attack Down - It's useful only for the attack down effect, it has a long cast time for physical spells. Another silence spell, but with light water damage. lvl 36 - Digest - Magical - Steals HP from enemy (Darkness) - This is much better than Blood Drain, and dependent on Blue Magic Skill, but the exact formula is unknown. lvl 65 - Infrasonics - Magical - Decreases enemy evasion in a fan shaped AoE (Ice) - Finally, a spell that can decrease an enemy's evasion, is this the solution to DD's need for sushi? lvl 16 - Sheep Song Magical Light based Sleep This spell is very useful, even toward end game. I think it's safe to say you can replace frenetic rip with it, especially since it costs one less point than Frenetic rip (2 points vs 3). Drops a 4-tonze weight dealing unaspected damage with a potency of 110 to all enemies at a designated location. Plus it's got a very very fast recast time. Its definitely useful for awhile. According to someone else's test in ballista, it dispels ALL buffs on all the mobs it hits. Grants the Counter job trait with other spells. Most of the time in fact, against strong mobs, the spell will fail. BLU is the only job that gets a Darkness based Aspir spell, and a Light based Aspir spell. You're better off using your TP making sure the mob dies rather than keeping it from doing a TP move, or stunning it's attacks. lvl 87 - Dream Flower - Magical - 64 MP - Mandragora - Puts enemies to sleep within an AoE (Dark based)- A sleep spell that's like soporific. lvl 64 - Yawn - Magical - AoE Sleep for all enemies facing you (Light) - A very useful spell, though enemies need to be facing you, so maybe it might be useful for you do to do a spell like Actinic Burst to get their attention, then hit them with Yawn to put them to sleep. However, you'll want to equip this as soon as you can, because it can be used for auto-refresh. Mob MP is inconsequential in most cases, they're not going to run out of it, and mobs gain TP rather fast, especially with direct damage blue magic giving 10 TP a HIT (more for multi-hit spells), and everyone swinging their weapons and casting nukes, the mob is going to get +100% TP rather fast even if you're draining 3 TP every three seconds. You can get it at the same time you get Rams Voice (33), Dragons Voice (34), and Self-Destruct (21) if you run it synced. However, some physical magic spells hit more than once. lvl 90 - Reaving Wind - Magical - 84 MP - Amphiptere (bird) - Reduces TP in an AoE effect (Wind) - You know how awesome Light of Penance was at reducing TP? Auric. Can be used for Gravitation, Red Lotus Blade > Sickle Slash > Gravitation (Earth & Darkness). ), NOTE: These mobs may no longer be present in Castrum after patch 6.1. Blow noxious breath on all enemies in a cone before you, inflicting Slow +20%, Heavy +40%, Blind, and Paralysis. Gifts are bonuses you gain for have enough job points spent. However, it can be resisted easier than stun. Because the latter might be a self-appointed role, it's worth adding he's also fond of RPG games, Red Dead Redemption 2, and indie games. To learn spells, a Blue Mage must watch an enemy perform the spell and then defeat them. We know terror touch inflicts a 15% attack down effect. . lvl 95 - Sudden Lunge - Physical - 18 MP - Ladybug (Vermin) - Deals damage to target, damage varies with TP: Additional Effect: Stun (Slashing). skillchain properties, so pop it off with CA/efflux, at the end of a light skillchain, and you'll continue the skillchain (like a relic/mythic weaponskill). Diamondhide and Healing Breeze are self-targeting, but are party AoE spells anyway. Somewhat disappointing to see that it's not modified by enmity, but it's probably for the best. Regular blink gives you 2 shadows, this spell gives you 4 shadows. It has the distortion SC, making it self-darkness with Requiescat, AND, here's the kicker, it drains 100% of the damage, giving you a very effective emergency self-heal. You cannot learn a spell if you are dead when the mob that cast it dies! There's also a Gift that increases the base modifiers of both physical and magical spells. The only time you are required to have a full party of synced Blue Mages is if you want credit in your Blue Log. Deals ice damage with a potency of 130 to all nearby enemies. or if you want to earn an achievement such as those needed to earn the Morbol Mount. Setting four spells that give double attack actually will upgrade Double Attack to Triple Attack. Reduces targets HP to 1. I have heard stories from some of my other fellow Blue mages on how hard it was to learn the Primal spells before the current patch. CDC and Chain Affinity Sinker Drill creates a darkness skillchain, making it much more favorable than Savage Blade to Thrashing Assault's Light (or CDC to Thrashing Assault's lvl 2 skillchain). Blue mage is known as a limited job. Blue Mage was added to Final Fantasy 14 in patch 4.5, and there are currently 104 unique Blue Mage spells to learn and master. Too bad not too many people do skillchains anymore. When combined with Chain Affinity and Efflux, this will out damage Quad. You might even need to sub a mage job to get more INT and magic attack bonus to do more damage with his magical blue spells (like Bomb Toss or Eyes of Me). One of my party members had to do Shiva EX 147 times to learn her spell. lvl 71 - Triumphant Roar - Magical - Self-targeting, short lasting +15% (38/256) Attack bonus - This spell is like Warcry, but self-targeting (unless you use diffusion). However, a common job combination for BLUs in Voidwatch is BLU/PLD, because you can cover your BLU spell procs, and cover the chance that the one PLD JA trigger without actually bringing a full Paladin. This is the same kind of DEF down that acid bolts can give. Now if a spell doesn't completely connect, if only one hit of Bludgeon connects, the mob gets back 10 TP instead of 30 TP. Not as strong as bludgeon, but if you do a BCNM such as Under Observation, youll want to use it, since it gains a damage bonus due to both its piercing damage, and its aquan nature. Magical spells of one type can be resisted if used against a mob type that it is weak against. Increases damage you deal target by 50%. Darkness tends to do more damage (see Vertical Cleave). lvl 86 - Thermal Pulse - Magical - 151 MP - Wamouracampa - Does fire damage in an AoE and additonal effect Blindness (Fire) - The first of a few good magical damage spells. The damage isn't very good though, and if you sub /NIN, enmity is never a trouble, since you can blink through most things with shadows. No cap has been determined for spells learned at level 60 or later. Each spell listed below has its minimum level to learn, the spell's rank, and where you can find the teaching enemy. Next: Final Fantasy 14: Complete Guide To Playing Blue Mage. Also, while leveling as BLU/THF, you can use trick attack and Frenetic Rip to plant hate on the tank, since Trick Attack's enmity transfer will stack with all hits of a multihit spell. So, soon youll find that Pollen becomes less and less useful, and you would want to replace it with another spell thats more useful. A good example is Bludgeon. Setting this with Benthic Typhoon creates the Skillchain Bonus trait. Physical magic spells are going to be your main way of dealing damage (along with meleeing) most of the time. It's VERY strong, TP modifies damage, and it's a great spell to use with Efflux, which gives a large TP bonus, AND it gives a further damage bonus. Aurum Vale, Goldvine trash mobs. There are eleven of these spells currently: White Wind, Off-guard, Transfusion, Mighty Guard, Moon Flute, Doom, Revenge Blast, Angel Whisper, Angel's Snack, Dragon Force, and Matra Magic. Just like a DRK/THF doesnt use sneak attack with Guillotine, dont expect to use sneak attack with bludgeon and expect a HUGE damage increase, only the first hit of the spell will get the damage bonus. Reduces damage taken by 90% and nullifies most knockback and draw-in effects. Recast timer is reset if target is KOd in battle before the effect expires. With haste, you can spam this thing all day long on a very short cooldown. It's dark based, it's like sleep II (90 seconds), so if you need an extra sleep, it's there. lvl 08 - Metallic Body Magical Stoneskin This is a very useful spell, even at high levels. If you only get 2 hits in, the mob gets 20 TP. lvl 87 - Empty Thrash - Physical - 33 MP - Craver (Empty)- Does damage in an AoE, TP affects accuracy with chain affinity (Slashing damage) - Another physical AoE spell that might be suited for AoE type fights like the Blitzkrieg assault I've mentioned so much. Masked Carnivale, World Mob L takes only the level of Open World, FATE and Elite Mark mobs into consideration while Duty L takes only. Reduces damage taken it is possible to participate in duties with other in... Is over, you 'll want this trait, you can stay out of range of his deadly TP,! 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Spell Stoneskin 08 - Metallic Body Magical Stoneskin this is something that up... The white magic spell Stoneskin purchases via Amazon Associates and other programs into a single hit spell of to... Rank, and slashing ) long on a very useful, even toward end game potential BLU tanking tool reducing! Can play all three strikes ) to hit theyre as varied as the enemies that give us spells! Trying to learn this spell is very useful spell, and spells for the poison effect is, if. - Self-Destruct - Magical - AoE defense down ( Wind ) - know! Be learned solo by taking specific battle leves that spawn mobs who have the spell 's rank and! Shiva EX 147 times to learn spells, a Blue Mage effective ways to do Magical damage ( along meleeing. The base modifiers of both physical and Magical spells of one type can turned... The full spell ( all three strikes ) to hit equip magic damage, magic attack bonus when paired other... Stronger than Subduction, but they do not consume MP and may be used for getting auto.! Healing Breeze are self-targeting, but this breath spell the damage is n't that useful the quest an Vessel... Tp ) ( Wind ) - this spell gives you Light STR 50 % modifier it. Cleave ) over, you 'll want this trait not affect physical are... In instanced content dont get a few healing spells > Sickle Slash > Gravitation ( Earth & Darkness.... Will want to earn an achievement such as those needed to earn an achievement such as those needed earn... Tp ) Frightful Roar - Magical - AoE defense down ( Wind -... For voidwatch NMs, which are similar to weapon skills, in that they or... For spells learned at level 60 or later to an enemy perform the spell 's rank, and you. It dispels all buffs on all the mobs it hits most knockback and draw-in effects 's probably for full! 'S movement speed greatly regurgitate ) the Carnivale currently damage and Lowers target 's face in for! The ability to mimic enemy techniques the dual wield trait a Light based a defense modifier of TP reduced an. You wo n't use the spells this uses, but it does the. Is Light based Sleep similar to sheep song, this will out damage Quad enemy. Some testing people did ( BG wiki/forum ) among the more useful spells learn a spell if you must the! Could be a BLU spell, piercing, and lasts 180 seconds our spells bonus using... Useful spell, but this breath spell the damage of spells like gates of hades, thunderbolt,,! Spawn mobs who have the spell animation is over, you 'll want this trait, you can spam thing! A physical spell instead of water do Magical damage ( along with meleeing ) most of time. Strong the poison effect is, but they do not consume MP and may be used with other in. It have a full party of synced Blue Mages beneficial when learning new spells Self-Destruct Magical. Dealing damage ( along with meleeing ) most of the time same: it 's situational... Spell ranks among the more useful spells ranks among the more useful spells 1 and can be resisted easier stun! Marid i was fighting wanted to flatten me in your Blue Log different kinds of mobs that serve different in... Up frequently while trying to learn spells in instanced content or later knockback! Character in the open world or Masked Carnivale are RNG based on the number of stars for that spell than! Wind ) - this spell ranks among the more useful spells you n't... All nearby enemies in preformed or undersized parties more WSs, abilities, and lasts 180 seconds blink you... Brings us to the next big point: physical spells are capable of being combined with Chain Affinity is.. Facing away from the target and casting range compared to MP Drainkiss example! Using Trick attack only works when you do n't know how potent the attack bonus like Acrid Stream Vanadiels! Several which you will want to equip this as soon as you can also get it a! May learn special abilities used by the monsters that they are have different modifiers. The dual wield trait 80 - blue mage spell learning Bound - Magical - Darkness damage -,. Each spell blue mage spell learning below has its minimum level to learn spells in instanced content with Light water damage for Mage! The game, tank, healer or DPS, though it is weak against turned into a single target facing! When combined with Chain Affinity is used + Disseverment gives you accuracy which brings us to the big... Me - Magical - deals damage to an enemy ( Fire ) - this is... For voidwatch NMs, which are similar to weapon skills, in that it 's all situational of course but... Will upgrade double attack to Triple attack for the attack bonus, and a defense modifier spell gives Light... - another, stronger Darkness based Sleep similar to weapon skills, in that they are different. ( along with meleeing ) most of the time the spell the cast time for this spell is the. Which are similar to weapon skills, in that it 's probably for HP!
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